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When the player is used in OpenGL mode, pass unscaled XYZ data through to the shader...
[dcpomatic.git]
/
src
/
wx
/
config_dialog.cc
diff --git
a/src/wx/config_dialog.cc
b/src/wx/config_dialog.cc
index c018a1251ce8c9edb1af4c21b8a199a9f0d57da7..1bd5036e71c6aef2fd30a55af10713645928f75c 100644
(file)
--- a/
src/wx/config_dialog.cc
+++ b/
src/wx/config_dialog.cc
@@
-1081,7
+1081,7
@@
LocationsPage::GetName () const
wxBitmap
LocationsPage::GetLargeIcon () const
{
- return wxBitmap
("locations", wxBITMAP_TYPE_PNG_RESOURCE
);
+ return wxBitmap
(bitmap_path("locations"), wxBITMAP_TYPE_PNG
);
}
#endif