Re-work OpenGL video view to use modern shaders / APIs.
[dcpomatic.git] / src / wx / dkdm_output_panel.h
index 4f0ad12b6060e07aac17828f271f8d4eea92cf97..43e66a172dd4c5255896d02b9e5768affa5c4735 100644 (file)
@@ -41,10 +41,10 @@ public:
 
        boost::filesystem::path directory () const;
 
-       std::pair<boost::shared_ptr<Job>, int> make (
+       std::pair<std::shared_ptr<Job>, int> make (
                std::list<KDMWithMetadataPtr > kdms,
                std::string name,
-               boost::function<bool (boost::filesystem::path)> confirm_overwrite
+               std::function<bool (boost::filesystem::path)> confirm_overwrite
                );
 
 private: