void seek_by (dcpomatic::DCPTime by, bool accurate);
/** @return our `playhead' position; this may not lie exactly on a frame boundary */
dcpomatic::DCPTime position () const {
void seek_by (dcpomatic::DCPTime by, bool accurate);
/** @return our `playhead' position; this may not lie exactly on a frame boundary */
dcpomatic::DCPTime position () const {
int audio_callback (void* out, unsigned int frames);
#ifdef DCPOMATIC_VARIANT_SWAROOP
void set_background_image (bool b) {
_background_image = b;
int audio_callback (void* out, unsigned int frames);
#ifdef DCPOMATIC_VARIANT_SWAROOP
void set_background_image (bool b) {
_background_image = b;
- /* Some accessors that VideoView classes need */
+ StateTimer const & state_timer () const {
+ return _video_view->state_timer ();
+ }
+
+ /* Some accessors and utility methods that VideoView classes need */
boost::signals2::signal<void (dcpomatic::DCPTime)> Started;
boost::signals2::signal<void (dcpomatic::DCPTime)> Stopped;
/** While playing back we reached the end of the film (emitted from GUI thread) */
boost::signals2::signal<void ()> Finished;
boost::signals2::signal<void (dcpomatic::DCPTime)> Started;
boost::signals2::signal<void (dcpomatic::DCPTime)> Stopped;
/** While playing back we reached the end of the film (emitted from GUI thread) */
boost::signals2::signal<void ()> Finished;
void film_change (ChangeType, Film::Property);
void recreate_butler ();
void config_changed (Config::Property);
void film_change (ChangeType, Film::Property);
void recreate_butler ();
void config_changed (Config::Property);