Various alignment tidying/fixups.
[dcpomatic.git] / src / wx / gl_video_view.cc
index 0464658647fd556f86ab8885a4a342f529ad068d..04e0bac46ec373e3b731768fa00b949f5290505a 100644 (file)
@@ -497,7 +497,7 @@ GLVideoView::draw (Position<int>, dcp::Size)
 void
 GLVideoView::set_image (shared_ptr<const PlayerVideo> pv)
 {
-       shared_ptr<const Image> video = _optimise_for_j2k ? pv->raw_image() : pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), VideoRange::FULL, Image::Alignment::COMPACT, true);
+       shared_ptr<const Image> video = _optimise_for_j2k ? pv->raw_image() : pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), VideoRange::FULL, true);
 
        /* Only the player's black frames should be aligned at this stage, so this should
         * almost always have no work to do.