Add option to set project properties from a DCP loaded as content (#1688).
[dcpomatic.git] / src / wx / gl_video_view.cc
index a461939a7f537ad4a7a3dafb2094bf45fc93af65..0e4bcb671b88cfbebdba84ac0fe55a6b42169fe8 100644 (file)
@@ -55,8 +55,8 @@ using boost::optional;
 
 GLVideoView::GLVideoView (FilmViewer* viewer, wxWindow *parent)
        : VideoView (viewer)
+       , _have_storage (false)
        , _vsync_enabled (false)
-       , _thread (0)
        , _playing (false)
        , _one_shot (false)
 {
@@ -104,9 +104,12 @@ GLVideoView::GLVideoView (FilmViewer* viewer, wxWindow *parent)
 
 GLVideoView::~GLVideoView ()
 {
-       _thread->interrupt ();
-       _thread->join ();
-       delete _thread;
+       try {
+               _thread.interrupt ();
+               _thread.join ();
+       } catch (...) {
+
+       }
 
        glDeleteTextures (1, &_id);
 }
@@ -114,6 +117,10 @@ GLVideoView::~GLVideoView ()
 void
 GLVideoView::check_for_butler_errors ()
 {
+       if (!_viewer->butler()) {
+               return;
+       }
+
        try {
                _viewer->butler()->rethrow ();
        } catch (DecodeError& e) {
@@ -264,11 +271,21 @@ GLVideoView::set_image (shared_ptr<const Image> image)
        DCPOMATIC_ASSERT (image->pixel_format() == AV_PIX_FMT_RGB24);
        DCPOMATIC_ASSERT (!image->aligned());
 
+       if (image->size() != _size) {
+               _have_storage = false;
+       }
+
        _size = image->size ();
        glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
        check_gl_error ("glPixelStorei");
-       glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB8, _size->width, _size->height, 0, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]);
-       check_gl_error ("glTexImage2D");
+       if (_have_storage) {
+               glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, _size->width, _size->height, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]);
+               check_gl_error ("glTexSubImage2D");
+       } else {
+               glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB8, _size->width, _size->height, 0, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]);
+               _have_storage = true;
+               check_gl_error ("glTexImage2D");
+       }
 
        glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -375,7 +392,7 @@ GLVideoView::request_one_shot ()
 void
 GLVideoView::create ()
 {
-       if (!_thread) {
-               _thread = new boost::thread (boost::bind(&GLVideoView::thread, this));
+       if (!_thread.joinable()) {
+               _thread = boost::thread (boost::bind(&GLVideoView::thread, this));
        }
 }