Fix confusion between one-shot and playing causing surprising
[dcpomatic.git] / src / wx / gl_video_view.cc
index 2300cc6984e305df1348e963aad2c3600fe09263..786cee84a3a1afd9a8c19fc19640c7fc5ca433c6 100644 (file)
@@ -313,6 +313,44 @@ GLVideoView::stop ()
        _playing = false;
 }
 
+
+void
+GLVideoView::thread_playing ()
+{
+       if (length() != dcpomatic::DCPTime()) {
+               dcpomatic::DCPTime const next = position() + one_video_frame();
+
+               if (next >= length()) {
+                       _viewer->finished ();
+                       return;
+               }
+
+               get_next_frame (false);
+               set_image_and_draw ();
+       }
+
+       while (true) {
+               optional<int> n = time_until_next_frame();
+               if (!n || *n > 5) {
+                       break;
+               }
+               get_next_frame (true);
+               add_dropped ();
+       }
+}
+
+
+void
+GLVideoView::set_image_and_draw ()
+{
+       shared_ptr<PlayerVideo> pv = player_video().first;
+       if (pv) {
+               set_image (pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true));
+               draw (pv->inter_position(), pv->inter_size());
+       }
+}
+
+
 void
 GLVideoView::thread ()
 try
@@ -328,36 +366,13 @@ try
                while (!_playing && !_one_shot) {
                        _thread_work_condition.wait (lm);
                }
-               _one_shot = false;
                lm.unlock ();
 
-               Position<int> inter_position;
-               dcp::Size inter_size;
-               if (length() != dcpomatic::DCPTime()) {
-                       dcpomatic::DCPTime const next = position() + one_video_frame();
-
-                       if (next >= length()) {
-                               _viewer->finished ();
-                               continue;
-                       }
-
-                       get_next_frame (false);
-                       shared_ptr<PlayerVideo> pv = player_video().first;
-                       if (pv) {
-                               set_image (pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true));
-                               inter_position = pv->inter_position();
-                               inter_size = pv->inter_size();
-                       }
-               }
-               draw (inter_position, inter_size);
-
-               while (true) {
-                       optional<int> n = time_until_next_frame();
-                       if (!n || *n > 5) {
-                               break;
-                       }
-                       get_next_frame (true);
-                       add_dropped ();
+               if (_playing) {
+                       thread_playing ();
+               } else if (_one_shot) {
+                       _one_shot = false;
+                       set_image_and_draw ();
                }
 
                boost::this_thread::interruption_point ();