Fix confusion between one-shot and playing causing surprising
[dcpomatic.git] / src / wx / gl_video_view.cc
index d47ad87f48cdfbe788bd9151d04920c7cd5bb0ac..786cee84a3a1afd9a8c19fc19640c7fc5ca433c6 100644 (file)
@@ -57,7 +57,6 @@ GLVideoView::GLVideoView (FilmViewer* viewer, wxWindow *parent)
        : VideoView (viewer)
        , _have_storage (false)
        , _vsync_enabled (false)
-       , _thread (0)
        , _playing (false)
        , _one_shot (false)
 {
@@ -105,9 +104,12 @@ GLVideoView::GLVideoView (FilmViewer* viewer, wxWindow *parent)
 
 GLVideoView::~GLVideoView ()
 {
-       _thread->interrupt ();
-       _thread->join ();
-       delete _thread;
+       try {
+               _thread.interrupt ();
+               _thread.join ();
+       } catch (...) {
+
+       }
 
        glDeleteTextures (1, &_id);
 }
@@ -115,6 +117,10 @@ GLVideoView::~GLVideoView ()
 void
 GLVideoView::check_for_butler_errors ()
 {
+       if (!_viewer->butler()) {
+               return;
+       }
+
        try {
                _viewer->butler()->rethrow ();
        } catch (DecodeError& e) {
@@ -297,7 +303,7 @@ GLVideoView::start ()
 
        boost::mutex::scoped_lock lm (_playing_mutex);
        _playing = true;
-       _playing_condition.notify_all ();
+       _thread_work_condition.notify_all ();
 }
 
 void
@@ -307,6 +313,44 @@ GLVideoView::stop ()
        _playing = false;
 }
 
+
+void
+GLVideoView::thread_playing ()
+{
+       if (length() != dcpomatic::DCPTime()) {
+               dcpomatic::DCPTime const next = position() + one_video_frame();
+
+               if (next >= length()) {
+                       _viewer->finished ();
+                       return;
+               }
+
+               get_next_frame (false);
+               set_image_and_draw ();
+       }
+
+       while (true) {
+               optional<int> n = time_until_next_frame();
+               if (!n || *n > 5) {
+                       break;
+               }
+               get_next_frame (true);
+               add_dropped ();
+       }
+}
+
+
+void
+GLVideoView::set_image_and_draw ()
+{
+       shared_ptr<PlayerVideo> pv = player_video().first;
+       if (pv) {
+               set_image (pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true));
+               draw (pv->inter_position(), pv->inter_size());
+       }
+}
+
+
 void
 GLVideoView::thread ()
 try
@@ -320,38 +364,15 @@ try
        while (true) {
                boost::mutex::scoped_lock lm (_playing_mutex);
                while (!_playing && !_one_shot) {
-                       _playing_condition.wait (lm);
+                       _thread_work_condition.wait (lm);
                }
-               _one_shot = false;
                lm.unlock ();
 
-               Position<int> inter_position;
-               dcp::Size inter_size;
-               if (length() != dcpomatic::DCPTime()) {
-                       dcpomatic::DCPTime const next = position() + one_video_frame();
-
-                       if (next >= length()) {
-                               _viewer->finished ();
-                               continue;
-                       }
-
-                       get_next_frame (false);
-                       shared_ptr<PlayerVideo> pv = player_video().first;
-                       if (pv) {
-                               set_image (pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true));
-                               inter_position = pv->inter_position();
-                               inter_size = pv->inter_size();
-                       }
-               }
-               draw (inter_position, inter_size);
-
-               while (true) {
-                       optional<int> n = time_until_next_frame();
-                       if (!n || *n > 5) {
-                               break;
-                       }
-                       get_next_frame (true);
-                       add_dropped ();
+               if (_playing) {
+                       thread_playing ();
+               } else if (_one_shot) {
+                       _one_shot = false;
+                       set_image_and_draw ();
                }
 
                boost::this_thread::interruption_point ();
@@ -380,13 +401,13 @@ GLVideoView::request_one_shot ()
 {
        boost::mutex::scoped_lock lm (_playing_mutex);
        _one_shot = true;
-       _playing_condition.notify_all ();
+       _thread_work_condition.notify_all ();
 }
 
 void
 GLVideoView::create ()
 {
-       if (!_thread) {
-               _thread = new boost::thread (boost::bind(&GLVideoView::thread, this));
+       if (!_thread.joinable()) {
+               _thread = boost::thread (boost::bind(&GLVideoView::thread, this));
        }
 }