_canvas = new wxGLCanvas (parent, wxID_ANY, 0, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE);
_context = new wxGLContext (_canvas);
_canvas->Bind (wxEVT_PAINT, boost::bind(&GLVideoView::paint, this, _1));
+ _canvas->Bind (wxEVT_SIZE, boost::bind(boost::ref(Sized)));
glGenTextures (1, &_id);
glBindTexture (GL_TEXTURE_2D, _id);