void
GLVideoView::update ()
{
- if (!_canvas->IsShownOnScreen()) {
- return;
+ {
+ boost::mutex::scoped_lock lm (_canvas_mutex);
+ if (!_canvas->IsShownOnScreen()) {
+ return;
+ }
}
request_one_shot ();
}
void
-GLVideoView::draw (Position<int> inter_position)
+GLVideoView::draw (Position<int> inter_position, dcp::Size inter_size)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
check_gl_error ("glClear");
check_gl_error ("glDisable GL_DEPTH_TEST");
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- if (_canvas->GetSize().x < 64 || _canvas->GetSize().y < 0) {
+ wxSize canvas_size;
+ {
+ boost::mutex::scoped_lock lm (_canvas_mutex);
+ canvas_size = _canvas->GetSize ();
+ }
+
+ if (canvas_size.GetWidth() < 64 || canvas_size.GetHeight() < 0) {
return;
}
- glViewport (0, 0, _canvas->GetSize().x, _canvas->GetSize().y);
+ glViewport (0, 0, canvas_size.GetWidth(), canvas_size.GetHeight());
check_gl_error ("glViewport");
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
- gluOrtho2D (0, _canvas->GetSize().x, _canvas->GetSize().y, 0);
+ gluOrtho2D (0, canvas_size.GetWidth(), canvas_size.GetHeight(), 0);
check_gl_error ("gluOrtho2d");
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glEnd ();
}
- wxSize const canvas_size = _canvas->GetSize ();
-
if (!_viewer->pad_black() && out_size.width < canvas_size.GetWidth()) {
glBegin (GL_QUADS);
/* XXX: these colours are right for GNOME; may need adjusting for other OS */
if (_viewer->outline_content()) {
glColor3ub (255, 0, 0);
glBegin (GL_LINE_LOOP);
- dcp::Size inter_size = _viewer->inter_size ();
glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2);
glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2);
glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height);
}
glFlush();
+
+ boost::mutex::scoped_lock lm (_canvas_mutex);
_canvas->SwapBuffers();
}
GLVideoView::thread ()
try
{
- /* XXX_b: check all calls and signal emissions in this method & protect them if necessary */
- _context = new wxGLContext (_canvas);
- _canvas->SetCurrent (*_context);
+ {
+ boost::mutex::scoped_lock lm (_canvas_mutex);
+ _context = new wxGLContext (_canvas); //local
+ _canvas->SetCurrent (*_context);
+ }
while (true) {
boost::mutex::scoped_lock lm (_playing_mutex);
lm.unlock ();
Position<int> inter_position;
+ dcp::Size inter_size;
if (length() != dcpomatic::DCPTime()) {
dcpomatic::DCPTime const next = position() + one_video_frame();
if (next >= length()) {
- _viewer->stop ();
- _viewer->emit_finished ();
+ _viewer->finished ();
continue;
}
get_next_frame (false);
- set_image (player_video().first->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true));
- inter_position = player_video().first->inter_position();
+ shared_ptr<PlayerVideo> pv = player_video().first;
+ if (pv) {
+ set_image (pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true));
+ inter_position = pv->inter_position();
+ inter_size = pv->inter_size();
+ }
}
- draw (inter_position);
+ draw (inter_position, inter_size);
while (time_until_next_frame() < 5) {
get_next_frame (true);
dcpomatic_sleep_milliseconds (time_until_next_frame());
}
- delete _context;
+ /* XXX: leaks _context, but that seems preferable to deleting it here
+ * without also deleting the wxGLCanvas.
+ */
}
catch (boost::thread_interrupted& e)
{
- /* XXX_b: store exceptions here */
- delete _context;
- return;
+ store_current ();
}
bool