#include "video_view.h"
#include "lib/signaller.h"
+#include "lib/position.h"
#include <wx/wx.h>
#include <wx/glcanvas.h>
#include <dcp/util.h>
}
private:
- void paint ();
- void draw ();
+ void draw (Position<int> inter_position);
void thread ();
void request_one_shot ();
void create ();
+ void check_for_butler_errors ();
wxGLCanvas* _canvas;
wxGLContext* _context;
boost::condition _playing_condition;
bool _playing;
bool _one_shot;
+
+ boost::shared_ptr<wxTimer> _timer;
};