When the player is used in OpenGL mode, pass unscaled XYZ data through to the shader...
[dcpomatic.git] / src / wx / gl_video_view.h
index 22b6d8513d18e4434be85e57887acf2c30a54ac8..4bab64348f078d00db84b1f04c1e7166f6e43939 100644 (file)
@@ -1,5 +1,5 @@
 /*
-    Copyright (C) 2019 Carl Hetherington <cth@carlh.net>
+    Copyright (C) 2020 Carl Hetherington <cth@carlh.net>
 
     This file is part of DCP-o-matic.
 
 
 #include "video_view.h"
 #include "lib/signaller.h"
-#include <wx/wx.h>
+#include "lib/position.h"
+#include "lib/warnings.h"
+DCPOMATIC_DISABLE_WARNINGS
 #include <wx/glcanvas.h>
+#include <wx/wx.h>
+DCPOMATIC_ENABLE_WARNINGS
 #include <dcp/util.h>
-#include <boost/shared_ptr.hpp>
+#include <boost/atomic.hpp>
 #include <boost/thread.hpp>
 #include <boost/thread/condition.hpp>
 #undef None
 #undef Success
+#undef Status
 
 class GLVideoView : public VideoView
 {
@@ -35,35 +40,56 @@ public:
        GLVideoView (FilmViewer* viewer, wxWindow* parent);
        ~GLVideoView ();
 
-       void set_image (boost::shared_ptr<const Image> image);
-       wxWindow* get () const {
+       wxWindow* get () const override {
                return _canvas;
        }
-       void update ();
-       void start ();
-       void stop ();
+       void update () override;
+       void start () override;
+       void stop () override;
 
-       bool display_next_frame (bool);
+       NextFrameResult display_next_frame (bool) override;
 
        bool vsync_enabled () const {
                return _vsync_enabled;
        }
 
+       std::map<GLenum, std::string> information () const {
+               return _information;
+       }
+
 private:
-       void paint ();
-       void draw ();
+       void set_image (std::shared_ptr<const PlayerVideo> pv);
+       void set_image_and_draw ();
+       void draw (Position<int> inter_position, dcp::Size inter_size);
        void thread ();
+       void thread_playing ();
+       void request_one_shot ();
+       void check_for_butler_errors ();
+       void ensure_context ();
+       void size_changed (wxSizeEvent const &);
+       void setup_shaders ();
+       void set_border_colour (GLuint program);
 
        wxGLCanvas* _canvas;
        wxGLContext* _context;
 
-       GLuint _id;
+       boost::atomic<wxSize> _canvas_size;
+       GLuint _texture;
        boost::optional<dcp::Size> _size;
+       bool _have_storage;
        bool _vsync_enabled;
-       boost::thread* _thread;
+       boost::thread _thread;
 
        boost::mutex _playing_mutex;
-       boost::condition _playing_condition;
-       bool _playing;
-       bool _one_shot;
+       boost::condition _thread_work_condition;
+       boost::atomic<bool> _playing;
+       boost::atomic<bool> _one_shot;
+
+       GLuint _vao;
+       GLint _fragment_type;
+       bool _setup_shaders_done = false;
+
+       std::shared_ptr<wxTimer> _timer;
+
+       std::map<GLenum, std::string> _information;
 };