/*
- Copyright (C) 2019 Carl Hetherington <cth@carlh.net>
+ Copyright (C) 2020 Carl Hetherington <cth@carlh.net>
This file is part of DCP-o-matic.
#include "video_view.h"
#include "lib/signaller.h"
-#include <wx/wx.h>
+#include "lib/position.h"
+#include "lib/warnings.h"
+DCPOMATIC_DISABLE_WARNINGS
#include <wx/glcanvas.h>
+#include <wx/wx.h>
+DCPOMATIC_ENABLE_WARNINGS
#include <dcp/util.h>
-#include <boost/shared_ptr.hpp>
+#include <boost/atomic.hpp>
#include <boost/thread.hpp>
#include <boost/thread/condition.hpp>
#undef None
#undef Success
+#undef Status
class GLVideoView : public VideoView
{
GLVideoView (FilmViewer* viewer, wxWindow* parent);
~GLVideoView ();
- void set_image (boost::shared_ptr<const Image> image);
- wxWindow* get () const {
+ wxWindow* get () const override {
return _canvas;
}
- void update ();
- void start ();
- void stop ();
+ void update () override;
+ void start () override;
+ void stop () override;
- bool display_next_frame (bool);
+ NextFrameResult display_next_frame (bool) override;
bool vsync_enabled () const {
return _vsync_enabled;
}
+ std::map<GLenum, std::string> information () const {
+ return _information;
+ }
+
private:
- void paint ();
- void draw ();
+ void set_image (std::shared_ptr<const PlayerVideo> pv);
+ void set_image_and_draw ();
+ void draw (Position<int> inter_position, dcp::Size inter_size);
void thread ();
+ void thread_playing ();
+ void request_one_shot ();
+ void check_for_butler_errors ();
+ void ensure_context ();
+ void size_changed (wxSizeEvent const &);
+ void setup_shaders ();
+ void set_border_colour (GLuint program);
wxGLCanvas* _canvas;
wxGLContext* _context;
- GLuint _id;
+ boost::atomic<wxSize> _canvas_size;
+ GLuint _texture;
boost::optional<dcp::Size> _size;
+ bool _have_storage;
bool _vsync_enabled;
- boost::thread* _thread;
+ boost::thread _thread;
boost::mutex _playing_mutex;
- boost::condition _playing_condition;
- bool _playing;
- bool _one_shot;
+ boost::condition _thread_work_condition;
+ boost::atomic<bool> _playing;
+ boost::atomic<bool> _one_shot;
+
+ GLuint _vao;
+ GLint _fragment_type;
+ bool _setup_shaders_done = false;
+
+ std::shared_ptr<wxTimer> _timer;
+
+ std::map<GLenum, std::string> _information;
};