}
private:
- void set_image (std::shared_ptr<const Image> image);
+ void set_image (std::shared_ptr<const PlayerVideo> pv);
void set_image_and_draw ();
void draw (Position<int> inter_position, dcp::Size inter_size);
void thread ();
boost::atomic<bool> _one_shot;
GLuint _vao;
- GLint _draw_border;
+ GLint _fragment_type;
bool _setup_shaders_done = false;
std::shared_ptr<wxTimer> _timer;