#undef Success
#undef Status
+
+class Texture
+{
+public:
+ Texture (GLint unpack_alignment);
+ ~Texture ();
+
+ Texture (Texture const&) = delete;
+ Texture& operator= (Texture const&) = delete;
+
+ void bind ();
+ void set (std::shared_ptr<const Image> image);
+
+private:
+ GLuint _name;
+ GLint _unpack_alignment;
+ boost::optional<dcp::Size> _size;
+};
+
+
class GLVideoView : public VideoView
{
public:
return _vsync_enabled;
}
+ std::map<GLenum, std::string> information () const {
+ return _information;
+ }
+
private:
- void set_image (std::shared_ptr<const Image> image);
+ void set_image (std::shared_ptr<const PlayerVideo> pv);
void set_image_and_draw ();
void draw (Position<int> inter_position, dcp::Size inter_size);
void thread ();
wxGLCanvas* _canvas;
wxGLContext* _context;
+ template <class T>
+ class Last
+ {
+ public:
+ void set_next (T const& next) {
+ _next = next;
+ }
+
+ bool changed () const {
+ return !_value || *_value != _next;
+ }
+
+ void update () {
+ _value = _next;
+ }
+
+ private:
+ boost::optional<T> _value;
+ T _next;
+ };
+
+ Last<wxSize> _last_canvas_size;
+ Last<dcp::Size> _last_video_size;
+ Last<Position<int>> _last_inter_position;
+ Last<dcp::Size> _last_inter_size;
+ Last<dcp::Size> _last_out_size;
+
boost::atomic<wxSize> _canvas_size;
- GLuint _texture;
- boost::optional<dcp::Size> _size;
- bool _have_storage;
+ std::unique_ptr<Texture> _video_texture;
+ std::unique_ptr<Texture> _subtitle_texture;
+ bool _have_subtitle_to_render = false;
bool _vsync_enabled;
boost::thread _thread;
boost::atomic<bool> _one_shot;
GLuint _vao;
- GLint _draw_border;
+ GLint _fragment_type;
bool _setup_shaders_done = false;
std::shared_ptr<wxTimer> _timer;
+
+ std::map<GLenum, std::string> _information;
};