#include "lib/raw_convert.h"
ImageSequenceDialog::ImageSequenceDialog (wxWindow* parent)
- : TableDialog (parent, _("Add image sequence"), 2, true)
+ : TableDialog (parent, _("Add image sequence"), 2, 1, true)
{
add (_("Frame rate"), true);
_frame_rate = add (new wxTextCtrl (this, wxID_ANY, N_("24")));
layout ();
}
-float
+double
ImageSequenceDialog::frame_rate () const
{
try {
- return raw_convert<float> (wx_to_std (_frame_rate->GetValue ()));
+ return raw_convert<double> (wx_to_std (_frame_rate->GetValue ()));
} catch (...) {
}