Don't busy-wait when there's nothing to play.
[dcpomatic.git] / src / wx / video_view.cc
index eb85079c3795285adf4f5548ff94f86ea4f5e91d..4edc2cd23a28cf0f3b943fe3a9d6cb409fecd973 100644 (file)
 */
 
 #include "video_view.h"
+#include "wx_util.h"
+#include "film_viewer.h"
+#include "lib/butler.h"
+#include <boost/optional.hpp>
+
+using boost::shared_ptr;
+using boost::optional;
+
+VideoView::VideoView (FilmViewer* viewer)
+       : _viewer (viewer)
+#ifdef DCPOMATIC_VARIANT_SWAROOP
+       , _in_watermark (false)
+#endif
+       , _state_timer ("viewer")
+       , _video_frame_rate (0)
+       , _eyes (EYES_LEFT)
+       , _three_d (false)
+       , _dropped (0)
+       , _gets (0)
+{
+
+}
 
 void
 VideoView::clear ()
 {
+       boost::mutex::scoped_lock lm (_mutex);
        _player_video.first.reset ();
        _player_video.second = dcpomatic::DCPTime ();
 }
+
+/** Could be called from any thread.
+ *  @param non_blocking true to return false quickly if no video is available quickly.
+ *  @return false if we gave up because it would take too long, otherwise true.
+ */
+bool
+VideoView::get_next_frame (bool non_blocking)
+{
+       if (length() == dcpomatic::DCPTime()) {
+               return true;
+       }
+
+       shared_ptr<Butler> butler = _viewer->butler ();
+       if (!butler) {
+               return false;
+       }
+       add_get ();
+
+       boost::mutex::scoped_lock lm (_mutex);
+
+       do {
+               Butler::Error e;
+               _player_video = butler->get_video (!non_blocking, &e);
+               if (!_player_video.first && e == Butler::AGAIN) {
+                       return false;
+               }
+       } while (
+               _player_video.first &&
+               _three_d &&
+               _eyes != _player_video.first->eyes() &&
+               _player_video.first->eyes() != EYES_BOTH
+               );
+
+       return true;
+}
+
+dcpomatic::DCPTime
+VideoView::one_video_frame () const
+{
+       return dcpomatic::DCPTime::from_frames (1, video_frame_rate());
+}
+
+/** @return Time in ms until the next frame is due, or empty if nothing is due */
+optional<int>
+VideoView::time_until_next_frame () const
+{
+       if (length() == dcpomatic::DCPTime()) {
+               /* There's no content, so this doesn't matter */
+               return optional<int>();
+       }
+
+       dcpomatic::DCPTime const next = position() + one_video_frame();
+       dcpomatic::DCPTime const time = _viewer->audio_time().get_value_or(position());
+       if (next < time) {
+               return 0;
+       }
+       return (next.seconds() - time.seconds()) * 1000;
+}
+
+void
+VideoView::start ()
+{
+       boost::mutex::scoped_lock lm (_mutex);
+       _dropped = 0;
+}
+
+bool
+VideoView::refresh_metadata (shared_ptr<const Film> film, dcp::Size video_container_size, dcp::Size film_frame_size)
+{
+       boost::mutex::scoped_lock lm (_mutex);
+       if (!_player_video.first) {
+               return false;
+       }
+
+       if (!_player_video.first->reset_metadata (film, video_container_size, film_frame_size)) {
+               return false;
+       }
+
+       update ();
+       return true;
+}
+