When the player is used in OpenGL mode, pass unscaled XYZ data through to the shader...
[dcpomatic.git] / src / wx / video_view.h
index 9517a3bf479a2f31b8d9c7fdfbff955fa29e9509..5353f213f8803e3e2a9865c6a0567610edf51fc9 100644 (file)
@@ -127,6 +127,10 @@ public:
                _three_d = t;
        }
 
+       void set_optimise_for_j2k (bool o) {
+               _optimise_for_j2k = o;
+       }
+
 protected:
        NextFrameResult get_next_frame (bool non_blocking);
        boost::optional<int> time_until_next_frame () const;
@@ -168,6 +172,8 @@ protected:
 
        StateTimer _state_timer;
 
+       bool _optimise_for_j2k = false;
+
 private:
        /** Mutex protecting all the state in this class */
        mutable boost::mutex _mutex;