+
+int const ThreadedStaticText::_update_event_id = 10000;
+
+/** @param parent Parent for the wxStaticText.
+ * @param initial Initial text for the wxStaticText while the computation is being run.
+ * @param fn Function which works out what the wxStaticText content should be and returns it.
+ */
+ThreadedStaticText::ThreadedStaticText (wxWindow* parent, wxString initial, boost::function<string ()> fn)
+ : wxStaticText (parent, wxID_ANY, initial)
+{
+ Bind (wxEVT_COMMAND_TEXT_UPDATED, boost::bind (&ThreadedStaticText::thread_finished, this, _1), _update_event_id);
+ _thread = new thread (bind (&ThreadedStaticText::run, this, fn));
+}
+
+ThreadedStaticText::~ThreadedStaticText ()
+{
+ _thread->interrupt ();
+ _thread->join ();
+ delete _thread;
+}
+
+/** Run our thread and post the result to the GUI thread via AddPendingEvent */
+void
+ThreadedStaticText::run (boost::function<string ()> fn)
+try
+{
+ wxCommandEvent ev (wxEVT_COMMAND_TEXT_UPDATED, _update_event_id);
+ ev.SetString (std_to_wx (fn ()));
+ GetEventHandler()->AddPendingEvent (ev);
+}
+catch (...)
+{
+ /* Ignore exceptions; marginally better than the program quitting, but
+ only marginally.
+ */
+}
+
+/** Called in the GUI thread when our worker thread has finished */
+void
+ThreadedStaticText::thread_finished (wxCommandEvent& ev)
+{
+ SetLabel (ev.GetString ());
+ Finished ();
+}
+
+string
+string_client_data (wxClientData* o)
+{
+ return wx_to_std (dynamic_cast<wxStringClientData*>(o)->GetData());
+}
+
+void
+checked_set (wxFilePickerCtrl* widget, string value)
+{
+ if (widget->GetPath() != std_to_wx (value)) {
+ if (value.empty()) {
+ /* Hack to make wxWidgets clear the control when we are passed
+ an empty value.
+ */
+ value = " ";
+ }
+ widget->SetPath (std_to_wx (value));
+ }
+}
+
+void
+checked_set (wxSpinCtrl* widget, int value)
+{
+ if (widget->GetValue() != value) {
+ widget->SetValue (value);
+ }
+}
+
+void
+checked_set (wxChoice* widget, int value)
+{
+ if (widget->GetSelection() != value) {
+ widget->SetSelection (value);
+ }
+}
+
+void
+checked_set (wxChoice* widget, string value)
+{
+ wxClientData* o = 0;
+ if (widget->GetSelection() != -1) {
+ o = widget->GetClientObject (widget->GetSelection ());
+ }
+
+ if (!o || string_client_data(o) != value) {
+ for (unsigned int i = 0; i < widget->GetCount(); ++i) {
+ if (string_client_data (widget->GetClientObject (i)) == value) {
+ widget->SetSelection (i);
+ }
+ }
+ }
+}
+
+void
+checked_set (wxTextCtrl* widget, string value)
+{
+ if (widget->GetValue() != std_to_wx (value)) {
+ widget->ChangeValue (std_to_wx (value));
+ }
+}
+
+void
+checked_set (wxStaticText* widget, string value)
+{
+ if (widget->GetLabel() != std_to_wx (value)) {
+ widget->SetLabel (std_to_wx (value));
+ }
+}
+
+void
+checked_set (wxCheckBox* widget, bool value)
+{
+ if (widget->GetValue() != value) {
+ widget->SetValue (value);
+ }
+}
+
+void
+checked_set (wxRadioButton* widget, bool value)
+{
+ if (widget->GetValue() != value) {
+ widget->SetValue (value);
+ }
+}
+
+void
+dcpomatic_setup_i18n ()
+{
+ int language = wxLANGUAGE_DEFAULT;
+
+ boost::optional<string> config_lang = Config::instance()->language ();
+ if (config_lang && !config_lang->empty ()) {
+ wxLanguageInfo const * li = wxLocale::FindLanguageInfo (std_to_wx (config_lang.get ()));
+ if (li) {
+ language = li->Language;
+ }
+ }
+
+ wxLocale* locale = 0;
+ if (wxLocale::IsAvailable (language)) {
+ locale = new wxLocale (language, wxLOCALE_LOAD_DEFAULT);
+
+#ifdef DCPOMATIC_WINDOWS
+ locale->AddCatalogLookupPathPrefix (std_to_wx (mo_path().string()));
+#endif
+
+#ifdef DCPOMATIC_POSIX
+ locale->AddCatalogLookupPathPrefix (POSIX_LOCALE_PREFIX);
+#endif
+
+ locale->AddCatalog (wxT ("libdcpomatic-wx"));
+ locale->AddCatalog (wxT ("dcpomatic"));
+
+ if (!locale->IsOk()) {
+ delete locale;
+ locale = new wxLocale (wxLANGUAGE_ENGLISH);
+ }
+ }
+
+ if (locale) {
+ dcpomatic_setup_gettext_i18n (wx_to_std (locale->GetCanonicalName ()));
+ }
+}
+
+int
+wx_get (wxSpinCtrl* w)
+{
+ return w->GetValue ();
+}
+
+int
+wx_get (wxChoice* w)
+{
+ return w->GetSelection ();
+}
+
+void
+run_gui_loop ()
+{
+ while (wxTheApp->Pending ()) {
+ wxTheApp->Dispatch ();
+ }
+}