#include <dcp/sound_frame.h>
#include <dcp/cpl.h>
#include <dcp/reel.h>
-#include <dcp/sound_mxf.h>
+#include <dcp/sound_asset.h>
#include <dcp/reel_sound_asset.h>
#include "lib/sndfile_content.h"
#include "lib/dcp_content_type.h"
/* Delay in frames */
int const delay_in_frames = delay_in_ms * 48000 / 1000;
- while (n < sound_asset->mxf()->intrinsic_duration()) {
- shared_ptr<const dcp::SoundFrame> sound_frame = sound_asset->mxf()->get_frame (frame++);
+ while (n < sound_asset->asset()->intrinsic_duration()) {
+ shared_ptr<const dcp::SoundFrame> sound_frame = sound_asset->asset()->get_frame (frame++);
uint8_t const * d = sound_frame->data ();
- for (int i = 0; i < sound_frame->size(); i += (3 * sound_asset->mxf()->channels())) {
+ for (int i = 0; i < sound_frame->size(); i += (3 * sound_asset->asset()->channels())) {
/* Mono input so it will appear on centre */
int const sample = d[i + 7] | (d[i + 8] << 8);