Run all tests with lots of encoding threads.
[dcpomatic.git] / test / audio_delay_test.cc
index b46cfeb2ca606dfeece78715c11bbd1446e688d8..8e1d820859fa458838acc144bf6970ed6098331b 100644 (file)
 
 */
 
+/** @defgroup specific Tests of fairly specific areas */
+
 /** @file  test/audio_delay_test.cc
  *  @brief Test encode using some FFmpegContents which have audio delays.
+ *  @ingroup specific
  *
  *  The output is checked algorithmically using knowledge of the input.
  */
@@ -29,6 +32,7 @@
 #include <dcp/cpl.h>
 #include <dcp/reel.h>
 #include <dcp/sound_asset.h>
+#include <dcp/sound_asset_reader.h>
 #include <dcp/reel_sound_asset.h>
 #include "lib/ffmpeg_content.h"
 #include "lib/dcp_content_type.h"
@@ -54,17 +58,18 @@ void test_audio_delay (int delay_in_ms)
        film->set_container (Ratio::from_id ("185"));
        film->set_name (film_name);
 
-       shared_ptr<FFmpegContent> content (new FFmpegContent (film, "test/data/staircase.wav"));
+       shared_ptr<FFmpegContent> content (new FFmpegContent("test/data/staircase.wav"));
        film->examine_and_add_content (content);
-       wait_for_jobs ();
+       BOOST_REQUIRE (!wait_for_jobs());
        content->audio->set_delay (delay_in_ms);
 
        film->make_dcp ();
-       wait_for_jobs ();
+       BOOST_REQUIRE (!wait_for_jobs());
 
        boost::filesystem::path path = "build/test";
        path /= film_name;
        path /= film->dcp_name ();
+       std::cout << "Loading " << path.string() << "\n";
        dcp::DCP check (path.string ());
        check.read ();
 
@@ -79,7 +84,7 @@ void test_audio_delay (int delay_in_ms)
        int const delay_in_frames = delay_in_ms * 48000 / 1000;
 
        while (n < sound_asset->asset()->intrinsic_duration()) {
-               shared_ptr<const dcp::SoundFrame> sound_frame = sound_asset->asset()->get_frame (frame++);
+               shared_ptr<const dcp::SoundFrame> sound_frame = sound_asset->asset()->start_read()->get_frame (frame++);
                uint8_t const * d = sound_frame->data ();
 
                for (int i = 0; i < sound_frame->size(); i += (3 * sound_asset->asset()->channels())) {