Rename DEVELOPMENT -> DEVELOP.md and add some stuff about player stress testing.
[dcpomatic.git] / test / dcp_playback_test.cc
index 9fef1801b83e8f84a5bd433ec7bcfbde57835909..78785737548db4536da3e5ae5a2c1012de36bd39 100644 (file)
@@ -34,7 +34,7 @@ using namespace dcpomatic;
 BOOST_AUTO_TEST_CASE (dcp_playback_test)
 {
        shared_ptr<Film> film = new_test_film ("dcp_playback_test");
-       shared_ptr<DCPContent> content (new DCPContent(private_data / "JourneyToJah_TLR-1_F_EN-DE-FR_CH_51_2K_LOK_20140225_DGL_SMPTE_OV"));
+       shared_ptr<DCPContent> content (new DCPContent(TestPaths::private_data / "JourneyToJah_TLR-1_F_EN-DE-FR_CH_51_2K_LOK_20140225_DGL_SMPTE_OV"));
        film->examine_and_add_content (content);
        BOOST_REQUIRE (!wait_for_jobs());
 
@@ -49,7 +49,7 @@ BOOST_AUTO_TEST_CASE (dcp_playback_test)
                );
        float* audio_buffer = new float[2000*6];
        while (true) {
-               pair<shared_ptr<PlayerVideo>, DCPTime> p = butler->get_video ();
+               pair<shared_ptr<PlayerVideo>, DCPTime> p = butler->get_video (true, 0);
                if (!p.first) {
                        break;
                }