Rename DEVELOPMENT -> DEVELOP.md and add some stuff about player stress testing.
[dcpomatic.git] / test / ffmpeg_audio_test.cc
index 067075d254a2650809c447a6639caf6f2d31cfa2..8e0fd92801d3b695ae96021954796f9f48621c38 100644 (file)
@@ -130,7 +130,7 @@ BOOST_AUTO_TEST_CASE (ffmpeg_audio_test)
 BOOST_AUTO_TEST_CASE (ffmpeg_audio_test2)
 {
        shared_ptr<Film> film = new_test_film2 ("ffmpeg_audio_test2");
-       shared_ptr<Content> content = content_factory(private_data / "wayne.mkv").front();
+       shared_ptr<Content> content = content_factory(TestPaths::private_data / "wayne.mkv").front();
        film->examine_and_add_content (content);
        BOOST_REQUIRE (!wait_for_jobs ());
 
@@ -142,7 +142,7 @@ BOOST_AUTO_TEST_CASE (ffmpeg_audio_test2)
 BOOST_AUTO_TEST_CASE (ffmpeg_audio_test3)
 {
        shared_ptr<Film> film = new_test_film2 ("ffmpeg_audio_test2");
-       shared_ptr<Content> content = content_factory(private_data / "wayne.mkv").front();
+       shared_ptr<Content> content = content_factory(TestPaths::private_data / "wayne.mkv").front();
        film->examine_and_add_content (content);
        BOOST_REQUIRE (!wait_for_jobs ());