Rename DEVELOPMENT -> DEVELOP.md and add some stuff about player stress testing.
[dcpomatic.git] / test / ffmpeg_decoder_seek_test.cc
index b8bfe3532d144d6f54df28f3e705a7b8d9c57783..8adcbf8b8c901c061d982b9e8b8ebb9017d84855 100644 (file)
@@ -44,6 +44,7 @@ using std::list;
 using std::cout;
 using boost::shared_ptr;
 using boost::optional;
+using namespace dcpomatic;
 
 static optional<ContentVideo> stored;
 static bool
@@ -66,13 +67,13 @@ check (shared_ptr<FFmpegDecoder> decoder, int frame)
 static void
 test (boost::filesystem::path file, vector<int> frames)
 {
-       boost::filesystem::path path = private_data / file;
+       boost::filesystem::path path = TestPaths::private_data / file;
        BOOST_REQUIRE (boost::filesystem::exists (path));
 
        shared_ptr<Film> film = new_test_film ("ffmpeg_decoder_seek_test_" + file.string());
        shared_ptr<FFmpegContent> content (new FFmpegContent (path));
        film->examine_and_add_content (content);
-       wait_for_jobs ();
+       BOOST_REQUIRE (!wait_for_jobs());
        shared_ptr<FFmpegDecoder> decoder (new FFmpegDecoder (film, content, false));
        decoder->video->Data.connect (bind (&store, _1));