BOOST_REQUIRE (!wait_for_jobs());
/* Check that the selected reel assets are right */
- shared_ptr<Player> player (new Player(vf, vf->playlist(), vf->length()));
+ shared_ptr<Player> player (new Player(vf));
list<ReferencedReelAsset> a = player->get_reel_assets();
BOOST_REQUIRE_EQUAL (a.size(), 4);
list<ReferencedReelAsset>::const_iterator i = a.begin();