Rename DEVELOPMENT -> DEVELOP.md and add some stuff about player stress testing.
[dcpomatic.git] / test / video_mxf_content_test.cc
index 5da7ad6418d91df2731d51911ff6493858db809f..7ce3201df5aa6a5fe1b699e90217125b2778bcf8 100644 (file)
@@ -35,7 +35,7 @@
 using boost::shared_ptr;
 using boost::dynamic_pointer_cast;
 
-static boost::filesystem::path ref_mxf = "test/data/scaling_test_185_185/j2c_a41afbff-e1ad-41c4-9a84-de315b95dd0f.mxf";
+static boost::filesystem::path ref_mxf = "test/data/scaling_test_185_185/j2c_bff270b1-cf7c-483b-be22-265aee6097ba.mxf";
 
 static void note (dcp::NoteType, std::string)
 {
@@ -54,9 +54,9 @@ BOOST_AUTO_TEST_CASE (video_mxf_content_test)
        shared_ptr<VideoMXFContent> check = dynamic_pointer_cast<VideoMXFContent> (content);
        BOOST_REQUIRE (check);
        film->examine_and_add_content (content);
-       wait_for_jobs ();
+       BOOST_REQUIRE (!wait_for_jobs());
        film->make_dcp ();
-       wait_for_jobs ();
+       BOOST_REQUIRE (!wait_for_jobs());
 
        shared_ptr<dcp::MonoPictureAsset> ref (new dcp::MonoPictureAsset (ref_mxf));
        boost::filesystem::directory_iterator i ("build/test/video_mxf_content_test/video");