void
Job::set_state (State s)
{
- bool const finished = (s == FINISHED_OK || s == FINISHED_ERROR || s == FINISHED_CANCELLED);
-
- /* Do this first, so that we handle things that should happen on finish before the
- * job is actually marked as such. This is important for callers that do:
- *
- * while (JobManager::work_to_do ()) {
- * ui_signaller->ui_idle ();
- * }
- *
- * as otherwise this loop can finish before the Finished handler has been executed
- * (job finishes, calls set_state(), this sets the state and sets a pending signal
- * for Finished, but this is never called as a ui_idle() never happens as work_to_do()
- * is now false).
- */
- if (finished && ui_signaller) {
- ui_signaller->emit (boost::bind (boost::ref (Finished)));
- }
+ bool finished = false;
{
boost::mutex::scoped_lock lm (_state_mutex);
_state = s;
- if (finished) {
+ if (_state == FINISHED_OK || _state == FINISHED_ERROR || _state == FINISHED_CANCELLED) {
_ran_for = elapsed_time ();
+ finished = true;
_sub_name.clear ();
}
}
+
+ if (finished && ui_signaller) {
+ ui_signaller->emit (boost::bind (boost::ref (Finished)));
+ }
}
/** @return Time (in seconds) that this sub-job has been running */
}
/** Call this in the UI when it is idle */
- void ui_idle () {
- _service.poll ();
+ size_t ui_idle () {
+ return _service.poll ();
}
/** This should wake the UI and make it call ui_idle() */
}
JobManager* jm = JobManager::instance ();
- while (jm->work_to_do ()) {
- ui_signaller->ui_idle ();
- }
+
+ while (jm->work_to_do ()) {}
+ while (ui_signaller->ui_idle() > 0) {}
ContentList content = film->content ();
for (ContentList::iterator i = content.begin(); i != content.end(); ++i) {