_canvas = new wxGLCanvas (parent, wxID_ANY, 0, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE);
_canvas->Bind (wxEVT_PAINT, boost::bind(&GLVideoView::paint, this));
_canvas->Bind (wxEVT_SIZE, boost::bind(boost::ref(Sized)));
+ _canvas->Bind (wxEVT_CREATE, boost::bind(&GLVideoView::create, this));
#if defined(DCPOMATIC_LINUX) && defined(DCPOMATIC_HAVE_GLX_SWAP_INTERVAL_EXT)
if (_canvas->IsExtensionSupported("GLX_EXT_swap_control")) {
void
GLVideoView::paint ()
{
- /* XXX_b: can't do this yet */
-#if 0
- _viewer->state_timer().set("paint-panel");
- _canvas->SetCurrent (*_context);
- wxPaintDC dc (_canvas);
- draw ();
- _viewer->state_timer().unset();
-#endif
+ request_one_shot ();
}
void
glTranslatef (0, 0, 0);
+ dcp::Size const out_size = _viewer->out_size ();
+
if (_size) {
+ /* Render our image (texture) */
glBegin (GL_QUADS);
-
glTexCoord2f (0, 1);
glVertex2f (0, _size->height);
glTexCoord2f (1, 1);
glVertex2f (_size->width, 0);
glTexCoord2f (0, 0);
glVertex2f (0, 0);
-
+ glEnd ();
+ } else {
+ /* No image, so just fill with black */
+ glBegin (GL_QUADS);
+ glColor3ub (0, 0, 0);
+ glVertex2f (0, 0);
+ glVertex2f (out_size.width, 0);
+ glVertex2f (out_size.width, out_size.height);
+ glVertex2f (0, out_size.height);
+ glVertex2f (0, 0);
glEnd ();
}
- dcp::Size const out_size = _viewer->out_size ();
wxSize const canvas_size = _canvas->GetSize ();
if (!_viewer->pad_black() && out_size.width < canvas_size.GetWidth()) {
void
GLVideoView::start ()
{
- if (!_thread) {
- _thread = new boost::thread (boost::bind(&GLVideoView::thread, this));
- }
-
boost::mutex::scoped_lock lm (_playing_mutex);
_playing = true;
_playing_condition.notify_all ();
_context = new wxGLContext (_canvas);
_canvas->SetCurrent (*_context);
- std::cout << "Here we go " << video_frame_rate() << " " << to_string(length()) << "\n";
-
while (true) {
boost::mutex::scoped_lock lm (_playing_mutex);
while (!_playing && !_one_shot) {
_one_shot = false;
lm.unlock ();
- dcpomatic::DCPTime const next = position() + one_video_frame();
+ if (length() != dcpomatic::DCPTime()) {
+ dcpomatic::DCPTime const next = position() + one_video_frame();
- if (next >= length()) {
- _viewer->stop ();
- _viewer->emit_finished ();
- continue;
- }
+ if (next >= length()) {
+ _viewer->stop ();
+ _viewer->emit_finished ();
+ continue;
+ }
- get_next_frame (false);
- set_image (player_video().first->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true));
+ get_next_frame (false);
+ set_image (player_video().first->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true));
+ }
draw ();
while (time_until_next_frame() < 5) {
GLVideoView::display_next_frame (bool non_blocking)
{
bool const r = get_next_frame (non_blocking);
+ request_one_shot ();
+ return r;
+}
+
+void
+GLVideoView::request_one_shot ()
+{
boost::mutex::scoped_lock lm (_playing_mutex);
_one_shot = true;
_playing_condition.notify_all ();
- return r;
}
+void
+GLVideoView::create ()
+{
+ if (!_thread) {
+ _thread = new boost::thread (boost::bind(&GLVideoView::thread, this));
+ }
+}
bool
VideoView::get_next_frame (bool non_blocking)
{
+ if (_length == dcpomatic::DCPTime()) {
+ return true;
+ }
+
DCPOMATIC_ASSERT (_viewer->butler());
_viewer->_gets++;
return dcpomatic::DCPTime::from_frames (1, video_frame_rate());
}
-/* XXX_b: comment */
+/** @return Time in ms until the next frame is due */
int
VideoView::time_until_next_frame () const
{
+ if (length() == dcpomatic::DCPTime()) {
+ /* There's no content, so this doesn't matter */
+ return 0;
+ }
+
dcpomatic::DCPTime const next = position() + one_video_frame();
dcpomatic::DCPTime const time = _viewer->audio_time().get_value_or(position());
- std::cout << to_string(next) << " " << to_string(time) << " " << ((next.seconds() - time.seconds()) * 1000) << "\n";
if (next < time) {
return 0;
}