Fix crash when processing audio before time 0.
authorCarl Hetherington <cth@carlh.net>
Sun, 29 Dec 2013 20:50:28 +0000 (20:50 +0000)
committerCarl Hetherington <cth@carlh.net>
Sun, 29 Dec 2013 20:50:28 +0000 (20:50 +0000)
src/lib/player.cc

index 037af6f4e1041003e065b305766018a28d03cd7f..600b8dbc29cb70ed23d0928a19e937357fda9158 100644 (file)
@@ -130,7 +130,7 @@ Player::pass ()
        }
 
        if (earliest_audio != TIME_MAX) {
-               TimedAudioBuffers<DCPTime> tb = _audio_merger.pull (earliest_audio);
+               TimedAudioBuffers<DCPTime> tb = _audio_merger.pull (max (0L, earliest_audio));
                Audio (tb.audio, tb.time);
                /* This assumes that the audio_frames_to_time conversion is exact
                   so that there are no accumulated errors caused by rounding.