{
ContentList content = _film->content ();
- /* First, check to see if anything has changed and bail if not; this avoids
- flickering on OS X.
- */
-
- vector<string> existing;
- for (int i = 0; i < _content->GetItemCount(); ++i) {
- existing.push_back (wx_to_std (_content->GetItemText (i)));
- }
-
- vector<string> proposed;
- BOOST_FOREACH (shared_ptr<Content> i, content) {
- bool const valid = i->paths_valid ();
-
- string s = i->summary ();
- if (!valid) {
- s = _("MISSING: ") + s;
- }
-
- proposed.push_back (s);
- }
-
- if (existing == proposed) {
- return;
- }
-
- /* Something has changed: set up the control */
-
- string selected_summary;
+ Content* selected_content = 0;
int const s = _content->GetNextItem (-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
if (s != -1) {
- selected_summary = wx_to_std (_content->GetItemText (s));
+ wxListItem item;
+ item.SetId (s);
+ item.SetMask (wxLIST_MASK_DATA);
+ _content->GetItem (item);
+ selected_content = reinterpret_cast<Content*> (item.GetData ());
}
_content->DeleteAllItems ();
s = _("NEEDS KDM: ") + s;
}
- _content->InsertItem (t, std_to_wx (s));
+ wxListItem item;
+ item.SetId (t);
+ item.SetText (std_to_wx (s));
+ item.SetData (i.get ());
+ _content->InsertItem (item);
- if (i->summary() == selected_summary) {
+ if (i.get() == selected_content) {
_content->SetItemState (t, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
}
}
}
- if (selected_summary.empty () && !content.empty ()) {
+ if (!selected_content && !content.empty ()) {
/* Select the item of content if none was selected before */
_content->SetItemState (0, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
}