void
Encoder::process_audio (shared_ptr<const AudioBuffers> data)
{
+ if (!data->frames ()) {
+ return;
+ }
+
#if HAVE_SWRESAMPLE
/* Maybe sample-rate convert */
if (_swr_context) {
sf_count_t const block = _audio_stream->sample_rate() / 2;
shared_ptr<AudioBuffers> audio (new AudioBuffers (_audio_stream->channels(), block));
sf_count_t const this_time = min (block, _frames - _done);
- bool have_sound = false;
for (size_t i = 0; i < _sndfiles.size(); ++i) {
if (!_sndfiles[i]) {
audio->make_silent (i);
} else {
sf_read_float (_sndfiles[i], audio->data(i), this_time);
- have_sound = true;
}
}
- if (!have_sound) {
- return true;
- }
-
audio->set_frames (this_time);
Audio (audio, double(_done) / _audio_stream->sample_rate());
_done += this_time;
assert (_encoder);
shared_ptr<AudioStream> st = f->audio_stream();
- if (st) {
+ if (st && st->sample_rate ()) {
_matcher.reset (new Matcher (f->log(), st->sample_rate(), f->source_frame_rate()));
}
_delay_line.reset (new DelayLine (f->log(), f->audio_delay() / 1000.0f));