using std::list;
using std::pair;
using std::cout;
+using std::min;
using boost::optional;
using boost::shared_ptr;
seek (ContentTime::from_frames (frame, _audio_content->content_audio_frame_rate()), accurate);
}
+ AudioFrame decoded_offset = 0;
+
/* Now enough pass() calls will either:
* (a) give us what we want, or
* (b) hit the end of the decoder.
*/
if (accurate) {
while (!pass() && _decoded_audio.audio->frames() < length) {}
+ /* Use decoded_offset of 0, as we don't really care what frames we return */
} else {
while (!pass() && (_decoded_audio.frame > frame || (_decoded_audio.frame + _decoded_audio.audio->frames()) < end)) {}
+ decoded_offset = frame - _decoded_audio.frame;
}
-
- /* Clean up decoded */
- AudioFrame const decoded_offset = frame - _decoded_audio.frame;
AudioFrame const amount_left = _decoded_audio.audio->frames() - decoded_offset;
- _decoded_audio.audio->move (decoded_offset, 0, amount_left);
- _decoded_audio.audio->set_frames (amount_left);
-
- shared_ptr<AudioBuffers> out (new AudioBuffers (_decoded_audio.audio->channels(), length));
- out->copy_from (_decoded_audio.audio.get(), length, frame - _decoded_audio.frame, 0);
+
+ AudioFrame const to_return = min (amount_left, length);
+ shared_ptr<AudioBuffers> out (new AudioBuffers (_decoded_audio.audio->channels(), to_return));
+ out->copy_from (_decoded_audio.audio.get(), to_return, decoded_offset, 0);
+
+ /* Clean up decoded */
+ _decoded_audio.audio->move (decoded_offset + to_return, 0, amount_left - to_return);
+ _decoded_audio.audio->set_frames (amount_left - to_return);
return shared_ptr<ContentAudio> (new ContentAudio (out, frame));
}