PlayerWrapper (shared_ptr<Player> p)
: _player (p)
{
- _player->Video.connect (bind (&PlayerWrapper::process_video, this, _1, _2, _3));
+ _player->Video.connect (bind (&PlayerWrapper::process_video, this, _1, _2, _4));
}
void process_video (shared_ptr<const Image> i, bool, Time t)
player->seek (10 * TIME_HZ / 25, true);
optional<Video> v = wrap.get_video ();
BOOST_CHECK (v);
- cout << (v.get().time * 25 / TIME_HZ) << "\n";
BOOST_CHECK_EQUAL (v.get().time, 10 * TIME_HZ / 25);
}