Also specify audio pts on the way in to the encoder to stop FFmpeg
complaining.
, _video_frame_size (video_frame_size)
, _video_frame_rate (video_frame_rate)
, _audio_frame_rate (audio_frame_rate)
, _video_frame_size (video_frame_size)
, _video_frame_rate (video_frame_rate)
, _audio_frame_rate (audio_frame_rate)
{
_pixel_format = pixel_format (format);
{
_pixel_format = pixel_format (format);
frame->width = image->size().width;
frame->height = image->size().height;
frame->format = _pixel_format;
frame->width = image->size().width;
frame->height = image->size().height;
frame->format = _pixel_format;
- frame->pts = time.seconds() / av_q2d (_video_stream->time_base);
+ DCPOMATIC_ASSERT (_video_stream->time_base.num == 1);
+ frame->pts = time.get() * _video_stream->time_base.den / DCPTime::HZ;
AVPacket packet;
av_init_packet (&packet);
AVPacket packet;
av_init_packet (&packet);
DCPOMATIC_ASSERT (false);
}
DCPOMATIC_ASSERT (false);
}
+ frame->pts = _audio_frames / (av_q2d (_audio_stream->time_base) * _audio_frame_rate);
+
AVPacket packet;
av_init_packet (&packet);
packet.data = 0;
AVPacket packet;
av_init_packet (&packet);
packet.data = 0;
av_frame_free (&frame);
_pending_audio->trim_start (size);
av_frame_free (&frame);
_pending_audio->trim_start (size);
int _video_frame_rate;
int _audio_frame_rate;
int _video_frame_rate;
int _audio_frame_rate;
+ int64_t _audio_frames;
+
boost::shared_ptr<AudioBuffers> _pending_audio;
/** Store of shared_ptr<Image> to keep them alive whilst raw pointers into
boost::shared_ptr<AudioBuffers> _pending_audio;
/** Store of shared_ptr<Image> to keep them alive whilst raw pointers into