Frame const end = frame + length - 1;
- if (frame < _decoded.frame || end > (_decoded.frame + length * 4)) {
- /* Either we have no decoded data, or what we do have is a long way from what we want: seek */
+ /* If we are less than (about) 5 seconds behind the data that we want we'll
+ run through it rather than seeking.
+ */
+ Frame const slack = 5 * 48000;
+
+ if (frame < _decoded.frame || end > (_decoded.frame + _decoded.audio->frames() + slack)) {
+ /* Either we have no decoded data, all our data is after the time that we
+ want, or what we do have is a long way from what we want: seek */
_decoder->seek (ContentTime::from_frames (frame, _content->resampled_frame_rate()), accurate);
}
padded->copy_from (data.get(), data->frames(), 0, delta_frames);
data = padded;
time -= delta;
- } else if (delta_frames < 0) {
- /* This data comes before the seek time. Throw some data away */
- Frame const to_discard = min (-delta_frames, static_cast<Frame> (data->frames()));
- Frame const to_keep = data->frames() - to_discard;
- if (to_keep == 0) {
- /* We have to throw all this data away, so keep _seek_reference and
- try again next time some data arrives.
- */
- return;
- }
- shared_ptr<AudioBuffers> trimmed (new AudioBuffers (data->channels(), to_keep));
- trimmed->copy_from (data.get(), to_keep, to_discard, 0);
- data = trimmed;
- time += ContentTime::from_frames (to_discard, frame_rate);
}
_seek_reference = optional<ContentTime> ();
}