When the player is used in OpenGL mode, pass unscaled XYZ data through to the shader...
[dcpomatic.git] / src / lib / kdm_recipient.cc
2021-04-29 Carl HetheringtonC++11 tidying.
2020-05-06 Carl HetheringtonAdd a new "Add DKDM" dialogue (#1637).
2020-05-06 Carl HetheringtonDerive Screen from a new class KDMRecipient.