#include <boost/enable_shared_from_this.hpp>
#include <list>
+namespace dcp {
+ class ReelAsset;
+}
+
class PlayerVideo;
class Playlist;
class Font;
class AudioBuffers;
+class ReferencedReelAsset;
/** @class Player
* @brief A class which can `play' a Playlist.
std::list<boost::shared_ptr<PlayerVideo> > get_video (DCPTime time, bool accurate);
boost::shared_ptr<AudioBuffers> get_audio (DCPTime time, DCPTime length, bool accurate);
- PlayerSubtitles get_subtitles (DCPTime time, DCPTime length, bool starting, bool burnt);
+ PlayerSubtitles get_subtitles (DCPTime time, DCPTime length, bool starting, bool burnt, bool accurate);
std::list<boost::shared_ptr<Font> > get_subtitle_fonts ();
+ std::list<ReferencedReelAsset> get_reel_assets ();
void set_video_container_size (dcp::Size);
void set_ignore_video ();
void set_enable_subtitles (bool enable);
void set_always_burn_subtitles (bool burn);
void set_fast ();
+ void set_play_referenced ();
/** Emitted when something has changed such that if we went back and emitted
* the last frame again it would look different. This is not emitted after
DCPTime content_video_to_dcp (boost::shared_ptr<const Piece> piece, Frame f) const;
Frame dcp_to_resampled_audio (boost::shared_ptr<const Piece> piece, DCPTime t) const;
ContentTime dcp_to_content_subtitle (boost::shared_ptr<const Piece> piece, DCPTime t) const;
+ DCPTime content_subtitle_to_dcp (boost::shared_ptr<const Piece> piece, ContentTime t) const;
boost::shared_ptr<PlayerVideo> black_player_video_frame (DCPTime) const;
/** @return Pieces of content type C that overlap a specified time range in the DCP */
continue;
}
- if ((*i)->content->position() <= to && (*i)->content->end() >= from) {
+ if ((*i)->content->position() < to && (*i)->content->end() > from) {
overlaps.push_back (*i);
}
}
bool _always_burn_subtitles;
/** true if we should try to be fast rather than high quality */
bool _fast;
+ /** true if we should `play' (i.e output) referenced DCP data (e.g. for preview) */
+ bool _play_referenced;
boost::shared_ptr<AudioProcessor> _audio_processor;