Use a SpinCtrlDouble for audio gain, and change its representation
[dcpomatic.git] / src / lib / audio_content.cc
index bf00b672a67d75188de664093ab9d67605fa88f7..29d159a29a9603f330eb6100ed6c42743a33c630 100644 (file)
@@ -98,7 +98,7 @@ AudioContent::as_xml (xmlpp::Node* node) const
 
 
 void
-AudioContent::set_audio_gain (float g)
+AudioContent::set_audio_gain (double g)
 {
        {
                boost::mutex::scoped_lock lm (_mutex);