/*
- Copyright (C) 2012 Carl Hetherington <cth@carlh.net>
+ Copyright (C) 2012-2016 Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
*/
-#include <boost/lexical_cast.hpp>
#include "gain_calculator_dialog.h"
#include "wx_util.h"
-
-using namespace boost;
+#include "lib/util.h"
GainCalculatorDialog::GainCalculatorDialog (wxWindow* parent)
- : wxDialog (parent, wxID_ANY, wxString (_("Gain Calculator")))
+ : TableDialog (parent, _("Gain Calculator"), 2, 1, true)
{
- wxFlexGridSizer* table = new wxFlexGridSizer (2, 6, 6);
- table->AddGrowableCol (1, 1);
-
- add_label_to_sizer (table, this, "I want to play this back at fader");
- _wanted = new wxTextCtrl (this, wxID_ANY, wxT (""), wxDefaultPosition, wxDefaultSize, 0, wxTextValidator (wxFILTER_NUMERIC));
- table->Add (_wanted, 1, wxEXPAND);
+ add (_("I want to play this back at fader"), true);
+ _wanted = add (new wxTextCtrl (this, wxID_ANY, wxT (""), wxDefaultPosition, wxDefaultSize, 0, wxTextValidator (wxFILTER_NUMERIC)));
- add_label_to_sizer (table, this, "But I have to use fader");
- _actual = new wxTextCtrl (this, wxID_ANY, wxT (""), wxDefaultPosition, wxDefaultSize, 0, wxTextValidator (wxFILTER_NUMERIC));
- table->Add (_actual, 1, wxEXPAND);
+ add (_("But I have to use fader"), true);
+ _actual = add (new wxTextCtrl (this, wxID_ANY, wxT (""), wxDefaultPosition, wxDefaultSize, 0, wxTextValidator (wxFILTER_NUMERIC)));
- wxBoxSizer* overall_sizer = new wxBoxSizer (wxVERTICAL);
- overall_sizer->Add (table, 1, wxEXPAND);
-
- wxSizer* buttons = CreateSeparatedButtonSizer (wxOK);
- if (buttons) {
- overall_sizer->Add (buttons, wxSizerFlags().Expand().DoubleBorder());
- }
-
- SetSizer (overall_sizer);
- overall_sizer->SetSizeHints (this);
+ layout ();
}
float
GainCalculatorDialog::wanted_fader () const
{
- return lexical_cast<float> (wx_to_std (_wanted->GetValue ()));
+ if (_wanted->GetValue().IsEmpty()) {
+ return 0;
+ }
+
+ return relaxed_string_to_float (wx_to_std (_wanted->GetValue ()));
}
float
GainCalculatorDialog::actual_fader () const
{
- return lexical_cast<float> (wx_to_std (_actual->GetValue ()));
+ if (_actual->GetValue().IsEmpty()) {
+ return 0;
+ }
+
+ return relaxed_string_to_float (wx_to_std (_actual->GetValue ()));
}