void
-GLVideoView::draw (Position<int>, dcp::Size)
+GLVideoView::draw ()
{
auto pad = pad_colour();
glClearColor(pad.Red() / 255.0, pad.Green() / 255.0, pad.Blue() / 255.0, 1.0);
auto pv = player_video().first;
if (pv) {
set_image (pv);
- draw (pv->inter_position(), pv->inter_size());
+ }
+
+ draw ();
+
+ if (pv) {
_viewer->image_changed (pv);
}
}