Some missing checks for allocation failures.
[dcpomatic.git] / src / lib / player.cc
1 /*
2     Copyright (C) 2013-2020 Carl Hetherington <cth@carlh.net>
3
4     This file is part of DCP-o-matic.
5
6     DCP-o-matic is free software; you can redistribute it and/or modify
7     it under the terms of the GNU General Public License as published by
8     the Free Software Foundation; either version 2 of the License, or
9     (at your option) any later version.
10
11     DCP-o-matic is distributed in the hope that it will be useful,
12     but WITHOUT ANY WARRANTY; without even the implied warranty of
13     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14     GNU General Public License for more details.
15
16     You should have received a copy of the GNU General Public License
17     along with DCP-o-matic.  If not, see <http://www.gnu.org/licenses/>.
18
19 */
20
21 #include "player.h"
22 #include "film.h"
23 #include "audio_buffers.h"
24 #include "content_audio.h"
25 #include "dcp_content.h"
26 #include "job.h"
27 #include "image.h"
28 #include "raw_image_proxy.h"
29 #include "ratio.h"
30 #include "log.h"
31 #include "render_text.h"
32 #include "config.h"
33 #include "content_video.h"
34 #include "player_video.h"
35 #include "frame_rate_change.h"
36 #include "audio_processor.h"
37 #include "playlist.h"
38 #include "referenced_reel_asset.h"
39 #include "decoder_factory.h"
40 #include "decoder.h"
41 #include "video_decoder.h"
42 #include "audio_decoder.h"
43 #include "text_content.h"
44 #include "text_decoder.h"
45 #include "ffmpeg_content.h"
46 #include "audio_content.h"
47 #include "dcp_decoder.h"
48 #include "image_decoder.h"
49 #include "compose.hpp"
50 #include "shuffler.h"
51 #include "timer.h"
52 #include <dcp/reel.h>
53 #include <dcp/reel_sound_asset.h>
54 #include <dcp/reel_subtitle_asset.h>
55 #include <dcp/reel_picture_asset.h>
56 #include <dcp/reel_closed_caption_asset.h>
57 #include <boost/foreach.hpp>
58 #include <stdint.h>
59 #include <algorithm>
60 #include <iostream>
61
62 #include "i18n.h"
63
64 using std::list;
65 using std::cout;
66 using std::min;
67 using std::max;
68 using std::min;
69 using std::vector;
70 using std::pair;
71 using std::map;
72 using std::make_pair;
73 using std::copy;
74 using boost::shared_ptr;
75 using boost::weak_ptr;
76 using boost::dynamic_pointer_cast;
77 using boost::optional;
78 using boost::scoped_ptr;
79 using namespace dcpomatic;
80
81 int const PlayerProperty::VIDEO_CONTAINER_SIZE = 700;
82 int const PlayerProperty::PLAYLIST = 701;
83 int const PlayerProperty::FILM_CONTAINER = 702;
84 int const PlayerProperty::FILM_VIDEO_FRAME_RATE = 703;
85 int const PlayerProperty::DCP_DECODE_REDUCTION = 704;
86
87 Player::Player (shared_ptr<const Film> film, shared_ptr<const Playlist> playlist, DCPTime playback_length)
88         : _film (film)
89         , _playlist (playlist)
90         , _suspended (0)
91         , _ignore_video (false)
92         , _ignore_audio (false)
93         , _ignore_text (false)
94         , _always_burn_open_subtitles (false)
95         , _fast (false)
96         , _tolerant (film->tolerant())
97         , _play_referenced (false)
98         , _audio_merger (_film->audio_frame_rate())
99         , _shuffler (0)
100         , _playback_length (playback_length)
101 {
102         _film_changed_connection = _film->Change.connect (bind (&Player::film_change, this, _1, _2));
103         /* The butler must hear about this first, so since we are proxying this through to the butler we must
104            be first.
105         */
106         _playlist_change_connection = _playlist->Change.connect (bind (&Player::playlist_change, this, _1), boost::signals2::at_front);
107         _playlist_content_change_connection = _playlist->ContentChange.connect (bind(&Player::playlist_content_change, this, _1, _3, _4));
108         set_video_container_size (_film->frame_size ());
109
110         film_change (CHANGE_TYPE_DONE, Film::AUDIO_PROCESSOR);
111
112         setup_pieces ();
113         seek (DCPTime (), true);
114 }
115
116 Player::~Player ()
117 {
118         delete _shuffler;
119 }
120
121 void
122 Player::setup_pieces ()
123 {
124         boost::mutex::scoped_lock lm (_mutex);
125         setup_pieces_unlocked ();
126 }
127
128 bool
129 have_video (shared_ptr<const Content> content)
130 {
131         return static_cast<bool>(content->video);
132 }
133
134 bool
135 have_audio (shared_ptr<const Content> content)
136 {
137         return static_cast<bool>(content->audio);
138 }
139
140 void
141 Player::setup_pieces_unlocked ()
142 {
143         list<shared_ptr<Piece> > old_pieces = _pieces;
144         _pieces.clear ();
145
146         delete _shuffler;
147         _shuffler = new Shuffler();
148         _shuffler->Video.connect(bind(&Player::video, this, _1, _2));
149
150         BOOST_FOREACH (shared_ptr<Content> i, _playlist->content ()) {
151
152                 if (!i->paths_valid ()) {
153                         continue;
154                 }
155
156                 if (_ignore_video && _ignore_audio && i->text.empty()) {
157                         /* We're only interested in text and this content has none */
158                         continue;
159                 }
160
161                 shared_ptr<Decoder> old_decoder;
162                 BOOST_FOREACH (shared_ptr<Piece> j, old_pieces) {
163                         if (j->content == i) {
164                                 old_decoder = j->decoder;
165                                 break;
166                         }
167                 }
168
169                 shared_ptr<Decoder> decoder = decoder_factory (_film, i, _fast, _tolerant, old_decoder);
170                 FrameRateChange frc (_film, i);
171
172                 if (!decoder) {
173                         /* Not something that we can decode; e.g. Atmos content */
174                         continue;
175                 }
176
177                 if (decoder->video && _ignore_video) {
178                         decoder->video->set_ignore (true);
179                 }
180
181                 if (decoder->audio && _ignore_audio) {
182                         decoder->audio->set_ignore (true);
183                 }
184
185                 if (_ignore_text) {
186                         BOOST_FOREACH (shared_ptr<TextDecoder> i, decoder->text) {
187                                 i->set_ignore (true);
188                         }
189                 }
190
191                 shared_ptr<DCPDecoder> dcp = dynamic_pointer_cast<DCPDecoder> (decoder);
192                 if (dcp) {
193                         dcp->set_decode_referenced (_play_referenced);
194                         if (_play_referenced) {
195                                 dcp->set_forced_reduction (_dcp_decode_reduction);
196                         }
197                 }
198
199                 shared_ptr<Piece> piece (new Piece (i, decoder, frc));
200                 _pieces.push_back (piece);
201
202                 if (decoder->video) {
203                         if (i->video->frame_type() == VIDEO_FRAME_TYPE_3D_LEFT || i->video->frame_type() == VIDEO_FRAME_TYPE_3D_RIGHT) {
204                                 /* We need a Shuffler to cope with 3D L/R video data arriving out of sequence */
205                                 decoder->video->Data.connect (bind (&Shuffler::video, _shuffler, weak_ptr<Piece>(piece), _1));
206                         } else {
207                                 decoder->video->Data.connect (bind (&Player::video, this, weak_ptr<Piece>(piece), _1));
208                         }
209                 }
210
211                 if (decoder->audio) {
212                         decoder->audio->Data.connect (bind (&Player::audio, this, weak_ptr<Piece> (piece), _1, _2));
213                 }
214
215                 list<shared_ptr<TextDecoder> >::const_iterator j = decoder->text.begin();
216
217                 while (j != decoder->text.end()) {
218                         (*j)->BitmapStart.connect (
219                                 bind(&Player::bitmap_text_start, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
220                                 );
221                         (*j)->PlainStart.connect (
222                                 bind(&Player::plain_text_start, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
223                                 );
224                         (*j)->Stop.connect (
225                                 bind(&Player::subtitle_stop, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
226                                 );
227
228                         ++j;
229                 }
230         }
231
232         _stream_states.clear ();
233         BOOST_FOREACH (shared_ptr<Piece> i, _pieces) {
234                 if (i->content->audio) {
235                         BOOST_FOREACH (AudioStreamPtr j, i->content->audio->streams()) {
236                                 _stream_states[j] = StreamState (i, i->content->position ());
237                         }
238                 }
239         }
240
241         _black = Empty (_film, _playlist, bind(&have_video, _1), _playback_length);
242         _silent = Empty (_film, _playlist, bind(&have_audio, _1), _playback_length);
243
244         _last_video_time = DCPTime ();
245         _last_video_eyes = EYES_BOTH;
246         _last_audio_time = DCPTime ();
247 }
248
249 void
250 Player::playlist_content_change (ChangeType type, int property, bool frequent)
251 {
252         if (type == CHANGE_TYPE_PENDING) {
253                 /* The player content is probably about to change, so we can't carry on
254                    until that has happened and we've rebuilt our pieces.  Stop pass()
255                    and seek() from working until then.
256                 */
257                 ++_suspended;
258         } else if (type == CHANGE_TYPE_DONE) {
259                 /* A change in our content has gone through.  Re-build our pieces. */
260                 setup_pieces ();
261                 --_suspended;
262         } else if (type == CHANGE_TYPE_CANCELLED) {
263                 --_suspended;
264         }
265
266         Change (type, property, frequent);
267 }
268
269 void
270 Player::set_video_container_size (dcp::Size s)
271 {
272         Change (CHANGE_TYPE_PENDING, PlayerProperty::VIDEO_CONTAINER_SIZE, false);
273
274         {
275                 boost::mutex::scoped_lock lm (_mutex);
276
277                 if (s == _video_container_size) {
278                         lm.unlock ();
279                         Change (CHANGE_TYPE_CANCELLED, PlayerProperty::VIDEO_CONTAINER_SIZE, false);
280                         return;
281                 }
282
283                 _video_container_size = s;
284
285                 _black_image.reset (new Image (AV_PIX_FMT_RGB24, _video_container_size, true));
286                 _black_image->make_black ();
287         }
288
289         Change (CHANGE_TYPE_DONE, PlayerProperty::VIDEO_CONTAINER_SIZE, false);
290 }
291
292 void
293 Player::playlist_change (ChangeType type)
294 {
295         if (type == CHANGE_TYPE_DONE) {
296                 setup_pieces ();
297         }
298         Change (type, PlayerProperty::PLAYLIST, false);
299 }
300
301 void
302 Player::film_change (ChangeType type, Film::Property p)
303 {
304         /* Here we should notice Film properties that affect our output, and
305            alert listeners that our output now would be different to how it was
306            last time we were run.
307         */
308
309         if (p == Film::CONTAINER) {
310                 Change (type, PlayerProperty::FILM_CONTAINER, false);
311         } else if (p == Film::VIDEO_FRAME_RATE) {
312                 /* Pieces contain a FrameRateChange which contains the DCP frame rate,
313                    so we need new pieces here.
314                 */
315                 if (type == CHANGE_TYPE_DONE) {
316                         setup_pieces ();
317                 }
318                 Change (type, PlayerProperty::FILM_VIDEO_FRAME_RATE, false);
319         } else if (p == Film::AUDIO_PROCESSOR) {
320                 if (type == CHANGE_TYPE_DONE && _film->audio_processor ()) {
321                         boost::mutex::scoped_lock lm (_mutex);
322                         _audio_processor = _film->audio_processor()->clone (_film->audio_frame_rate ());
323                 }
324         } else if (p == Film::AUDIO_CHANNELS) {
325                 if (type == CHANGE_TYPE_DONE) {
326                         boost::mutex::scoped_lock lm (_mutex);
327                         _audio_merger.clear ();
328                 }
329         }
330 }
331
332 shared_ptr<PlayerVideo>
333 Player::black_player_video_frame (Eyes eyes) const
334 {
335         return shared_ptr<PlayerVideo> (
336                 new PlayerVideo (
337                         shared_ptr<const ImageProxy> (new RawImageProxy (_black_image)),
338                         Crop (),
339                         optional<double> (),
340                         _video_container_size,
341                         _video_container_size,
342                         eyes,
343                         PART_WHOLE,
344                         PresetColourConversion::all().front().conversion,
345                         VIDEO_RANGE_FULL,
346                         boost::weak_ptr<Content>(),
347                         boost::optional<Frame>(),
348                         false
349                 )
350         );
351 }
352
353 Frame
354 Player::dcp_to_content_video (shared_ptr<const Piece> piece, DCPTime t) const
355 {
356         DCPTime s = t - piece->content->position ();
357         s = min (piece->content->length_after_trim(_film), s);
358         s = max (DCPTime(), s + DCPTime (piece->content->trim_start(), piece->frc));
359
360         /* It might seem more logical here to convert s to a ContentTime (using the FrameRateChange)
361            then convert that ContentTime to frames at the content's rate.  However this fails for
362            situations like content at 29.9978733fps, DCP at 30fps.  The accuracy of the Time type is not
363            enough to distinguish between the two with low values of time (e.g. 3200 in Time units).
364
365            Instead we convert the DCPTime using the DCP video rate then account for any skip/repeat.
366         */
367         return s.frames_floor (piece->frc.dcp) / piece->frc.factor ();
368 }
369
370 DCPTime
371 Player::content_video_to_dcp (shared_ptr<const Piece> piece, Frame f) const
372 {
373         /* See comment in dcp_to_content_video */
374         DCPTime const d = DCPTime::from_frames (f * piece->frc.factor(), piece->frc.dcp) - DCPTime(piece->content->trim_start(), piece->frc);
375         return d + piece->content->position();
376 }
377
378 Frame
379 Player::dcp_to_resampled_audio (shared_ptr<const Piece> piece, DCPTime t) const
380 {
381         DCPTime s = t - piece->content->position ();
382         s = min (piece->content->length_after_trim(_film), s);
383         /* See notes in dcp_to_content_video */
384         return max (DCPTime (), DCPTime (piece->content->trim_start (), piece->frc) + s).frames_floor (_film->audio_frame_rate ());
385 }
386
387 DCPTime
388 Player::resampled_audio_to_dcp (shared_ptr<const Piece> piece, Frame f) const
389 {
390         /* See comment in dcp_to_content_video */
391         return DCPTime::from_frames (f, _film->audio_frame_rate())
392                 - DCPTime (piece->content->trim_start(), piece->frc)
393                 + piece->content->position();
394 }
395
396 ContentTime
397 Player::dcp_to_content_time (shared_ptr<const Piece> piece, DCPTime t) const
398 {
399         DCPTime s = t - piece->content->position ();
400         s = min (piece->content->length_after_trim(_film), s);
401         return max (ContentTime (), ContentTime (s, piece->frc) + piece->content->trim_start());
402 }
403
404 DCPTime
405 Player::content_time_to_dcp (shared_ptr<const Piece> piece, ContentTime t) const
406 {
407         return max (DCPTime (), DCPTime (t - piece->content->trim_start(), piece->frc) + piece->content->position());
408 }
409
410 list<shared_ptr<Font> >
411 Player::get_subtitle_fonts ()
412 {
413         boost::mutex::scoped_lock lm (_mutex);
414
415         list<shared_ptr<Font> > fonts;
416         BOOST_FOREACH (shared_ptr<Piece> i, _pieces) {
417                 BOOST_FOREACH (shared_ptr<TextContent> j, i->content->text) {
418                         /* XXX: things may go wrong if there are duplicate font IDs
419                            with different font files.
420                         */
421                         list<shared_ptr<Font> > f = j->fonts ();
422                         copy (f.begin(), f.end(), back_inserter (fonts));
423                 }
424         }
425
426         return fonts;
427 }
428
429 /** Set this player never to produce any video data */
430 void
431 Player::set_ignore_video ()
432 {
433         boost::mutex::scoped_lock lm (_mutex);
434         _ignore_video = true;
435         setup_pieces_unlocked ();
436 }
437
438 void
439 Player::set_ignore_audio ()
440 {
441         boost::mutex::scoped_lock lm (_mutex);
442         _ignore_audio = true;
443         setup_pieces_unlocked ();
444 }
445
446 void
447 Player::set_ignore_text ()
448 {
449         boost::mutex::scoped_lock lm (_mutex);
450         _ignore_text = true;
451         setup_pieces_unlocked ();
452 }
453
454 /** Set the player to always burn open texts into the image regardless of the content settings */
455 void
456 Player::set_always_burn_open_subtitles ()
457 {
458         boost::mutex::scoped_lock lm (_mutex);
459         _always_burn_open_subtitles = true;
460 }
461
462 /** Sets up the player to be faster, possibly at the expense of quality */
463 void
464 Player::set_fast ()
465 {
466         boost::mutex::scoped_lock lm (_mutex);
467         _fast = true;
468         setup_pieces_unlocked ();
469 }
470
471 void
472 Player::set_play_referenced ()
473 {
474         boost::mutex::scoped_lock lm (_mutex);
475         _play_referenced = true;
476         setup_pieces_unlocked ();
477 }
478
479 static void
480 maybe_add_asset (list<ReferencedReelAsset>& a, shared_ptr<dcp::ReelAsset> r, Frame reel_trim_start, Frame reel_trim_end, DCPTime from, int const ffr)
481 {
482         DCPOMATIC_ASSERT (r);
483         r->set_entry_point (r->entry_point().get_value_or(0) + reel_trim_start);
484         r->set_duration (r->actual_duration() - reel_trim_start - reel_trim_end);
485         if (r->actual_duration() > 0) {
486                 a.push_back (
487                         ReferencedReelAsset(r, DCPTimePeriod(from, from + DCPTime::from_frames(r->actual_duration(), ffr)))
488                         );
489         }
490 }
491
492 list<ReferencedReelAsset>
493 Player::get_reel_assets ()
494 {
495         /* Does not require a lock on _mutex as it's only called from DCPEncoder */
496
497         list<ReferencedReelAsset> a;
498
499         BOOST_FOREACH (shared_ptr<Content> i, _playlist->content ()) {
500                 shared_ptr<DCPContent> j = dynamic_pointer_cast<DCPContent> (i);
501                 if (!j) {
502                         continue;
503                 }
504
505                 scoped_ptr<DCPDecoder> decoder;
506                 try {
507                         decoder.reset (new DCPDecoder (_film, j, false, false, shared_ptr<DCPDecoder>()));
508                 } catch (...) {
509                         return a;
510                 }
511
512                 DCPOMATIC_ASSERT (j->video_frame_rate ());
513                 double const cfr = j->video_frame_rate().get();
514                 Frame const trim_start = j->trim_start().frames_round (cfr);
515                 Frame const trim_end = j->trim_end().frames_round (cfr);
516                 int const ffr = _film->video_frame_rate ();
517
518                 /* position in the asset from the start */
519                 int64_t offset_from_start = 0;
520                 /* position in the asset from the end */
521                 int64_t offset_from_end = 0;
522                 BOOST_FOREACH (shared_ptr<dcp::Reel> k, decoder->reels()) {
523                         /* Assume that main picture duration is the length of the reel */
524                         offset_from_end += k->main_picture()->actual_duration();
525                 }
526
527                 BOOST_FOREACH (shared_ptr<dcp::Reel> k, decoder->reels()) {
528
529                         /* Assume that main picture duration is the length of the reel */
530                         int64_t const reel_duration = k->main_picture()->actual_duration();
531
532                         /* See doc/design/trim_reels.svg */
533                         Frame const reel_trim_start = min(reel_duration, max(int64_t(0), trim_start - offset_from_start));
534                         Frame const reel_trim_end =   min(reel_duration, max(int64_t(0), reel_duration - (offset_from_end - trim_end)));
535
536                         DCPTime const from = i->position() + DCPTime::from_frames (offset_from_start, _film->video_frame_rate());
537                         if (j->reference_video ()) {
538                                 maybe_add_asset (a, k->main_picture(), reel_trim_start, reel_trim_end, from, ffr);
539                         }
540
541                         if (j->reference_audio ()) {
542                                 maybe_add_asset (a, k->main_sound(), reel_trim_start, reel_trim_end, from, ffr);
543                         }
544
545                         if (j->reference_text (TEXT_OPEN_SUBTITLE)) {
546                                 maybe_add_asset (a, k->main_subtitle(), reel_trim_start, reel_trim_end, from, ffr);
547                         }
548
549                         if (j->reference_text (TEXT_CLOSED_CAPTION)) {
550                                 BOOST_FOREACH (shared_ptr<dcp::ReelClosedCaptionAsset> l, k->closed_captions()) {
551                                         maybe_add_asset (a, l, reel_trim_start, reel_trim_end, from, ffr);
552                                 }
553                         }
554
555                         offset_from_start += reel_duration;
556                         offset_from_end -= reel_duration;
557                 }
558         }
559
560         return a;
561 }
562
563 bool
564 Player::pass ()
565 {
566         boost::mutex::scoped_lock lm (_mutex);
567
568         if (_suspended) {
569                 /* We can't pass in this state */
570                 return false;
571         }
572
573         if (_playback_length == DCPTime()) {
574                 /* Special; just give one black frame */
575                 emit_video (black_player_video_frame(EYES_BOTH), DCPTime());
576                 return true;
577         }
578
579         /* Find the decoder or empty which is farthest behind where we are and make it emit some data */
580
581         shared_ptr<Piece> earliest_content;
582         optional<DCPTime> earliest_time;
583
584         BOOST_FOREACH (shared_ptr<Piece> i, _pieces) {
585                 if (i->done) {
586                         continue;
587                 }
588
589                 DCPTime const t = content_time_to_dcp (i, max(i->decoder->position(), i->content->trim_start()));
590                 if (t > i->content->end(_film)) {
591                         i->done = true;
592                 } else {
593
594                         /* Given two choices at the same time, pick the one with texts so we see it before
595                            the video.
596                         */
597                         if (!earliest_time || t < *earliest_time || (t == *earliest_time && !i->decoder->text.empty())) {
598                                 earliest_time = t;
599                                 earliest_content = i;
600                         }
601                 }
602         }
603
604         bool done = false;
605
606         enum {
607                 NONE,
608                 CONTENT,
609                 BLACK,
610                 SILENT
611         } which = NONE;
612
613         if (earliest_content) {
614                 which = CONTENT;
615         }
616
617         if (!_black.done() && !_ignore_video && (!earliest_time || _black.position() < *earliest_time)) {
618                 earliest_time = _black.position ();
619                 which = BLACK;
620         }
621
622         if (!_silent.done() && !_ignore_audio && (!earliest_time || _silent.position() < *earliest_time)) {
623                 earliest_time = _silent.position ();
624                 which = SILENT;
625         }
626
627         switch (which) {
628         case CONTENT:
629         {
630                 earliest_content->done = earliest_content->decoder->pass ();
631                 shared_ptr<DCPContent> dcp = dynamic_pointer_cast<DCPContent>(earliest_content->content);
632                 if (dcp && !_play_referenced && dcp->reference_audio()) {
633                         /* We are skipping some referenced DCP audio content, so we need to update _last_audio_time
634                            to `hide' the fact that no audio was emitted during the referenced DCP (though
635                            we need to behave as though it was).
636                         */
637                         _last_audio_time = dcp->end (_film);
638                 }
639                 break;
640         }
641         case BLACK:
642                 emit_video (black_player_video_frame(EYES_BOTH), _black.position());
643                 _black.set_position (_black.position() + one_video_frame());
644                 break;
645         case SILENT:
646         {
647                 DCPTimePeriod period (_silent.period_at_position());
648                 if (_last_audio_time) {
649                         /* Sometimes the thing that happened last finishes fractionally before
650                            or after this silence.  Bodge the start time of the silence to fix it.
651                            I think this is nothing to worry about since we will just add or
652                            remove a little silence at the end of some content.
653                         */
654                         int64_t const error = labs(period.from.get() - _last_audio_time->get());
655                         /* Let's not worry about less than a frame at 24fps */
656                         int64_t const too_much_error = DCPTime::from_frames(1, 24).get();
657                         if (error >= too_much_error) {
658                                 _film->log()->log(String::compose("Silence starting before or after last audio by %1", error), LogEntry::TYPE_ERROR);
659                         }
660                         DCPOMATIC_ASSERT (error < too_much_error);
661                         period.from = *_last_audio_time;
662                 }
663                 if (period.duration() > one_video_frame()) {
664                         period.to = period.from + one_video_frame();
665                 }
666                 fill_audio (period);
667                 _silent.set_position (period.to);
668                 break;
669         }
670         case NONE:
671                 done = true;
672                 break;
673         }
674
675         /* Emit any audio that is ready */
676
677         /* Work out the time before which the audio is definitely all here.  This is the earliest last_push_end of one
678            of our streams, or the position of the _silent.
679         */
680         DCPTime pull_to = _playback_length;
681         for (map<AudioStreamPtr, StreamState>::const_iterator i = _stream_states.begin(); i != _stream_states.end(); ++i) {
682                 if (!i->second.piece->done && i->second.last_push_end < pull_to) {
683                         pull_to = i->second.last_push_end;
684                 }
685         }
686         if (!_silent.done() && _silent.position() < pull_to) {
687                 pull_to = _silent.position();
688         }
689
690         list<pair<shared_ptr<AudioBuffers>, DCPTime> > audio = _audio_merger.pull (pull_to);
691         for (list<pair<shared_ptr<AudioBuffers>, DCPTime> >::iterator i = audio.begin(); i != audio.end(); ++i) {
692                 if (_last_audio_time && i->second < *_last_audio_time) {
693                         /* This new data comes before the last we emitted (or the last seek); discard it */
694                         pair<shared_ptr<AudioBuffers>, DCPTime> cut = discard_audio (i->first, i->second, *_last_audio_time);
695                         if (!cut.first) {
696                                 continue;
697                         }
698                         *i = cut;
699                 } else if (_last_audio_time && i->second > *_last_audio_time) {
700                         /* There's a gap between this data and the last we emitted; fill with silence */
701                         fill_audio (DCPTimePeriod (*_last_audio_time, i->second));
702                 }
703
704                 emit_audio (i->first, i->second);
705         }
706
707         if (done) {
708                 _shuffler->flush ();
709                 for (list<pair<shared_ptr<PlayerVideo>, DCPTime> >::const_iterator i = _delay.begin(); i != _delay.end(); ++i) {
710                         do_emit_video(i->first, i->second);
711                 }
712         }
713
714         return done;
715 }
716
717 /** @return Open subtitles for the frame at the given time, converted to images */
718 optional<PositionImage>
719 Player::open_subtitles_for_frame (DCPTime time) const
720 {
721         list<PositionImage> captions;
722         int const vfr = _film->video_frame_rate();
723
724         BOOST_FOREACH (
725                 PlayerText j,
726                 _active_texts[TEXT_OPEN_SUBTITLE].get_burnt(DCPTimePeriod(time, time + DCPTime::from_frames(1, vfr)), _always_burn_open_subtitles)
727                 ) {
728
729                 /* Bitmap subtitles */
730                 BOOST_FOREACH (BitmapText i, j.bitmap) {
731                         if (!i.image) {
732                                 continue;
733                         }
734
735                         /* i.image will already have been scaled to fit _video_container_size */
736                         dcp::Size scaled_size (i.rectangle.width * _video_container_size.width, i.rectangle.height * _video_container_size.height);
737
738                         captions.push_back (
739                                 PositionImage (
740                                         i.image,
741                                         Position<int> (
742                                                 lrint (_video_container_size.width * i.rectangle.x),
743                                                 lrint (_video_container_size.height * i.rectangle.y)
744                                                 )
745                                         )
746                                 );
747                 }
748
749                 /* String subtitles (rendered to an image) */
750                 if (!j.string.empty ()) {
751                         list<PositionImage> s = render_text (j.string, j.fonts, _video_container_size, time, vfr);
752                         copy (s.begin(), s.end(), back_inserter (captions));
753                 }
754         }
755
756         if (captions.empty ()) {
757                 return optional<PositionImage> ();
758         }
759
760         return merge (captions);
761 }
762
763 void
764 Player::video (weak_ptr<Piece> wp, ContentVideo video)
765 {
766         shared_ptr<Piece> piece = wp.lock ();
767         if (!piece) {
768                 return;
769         }
770
771         FrameRateChange frc (_film, piece->content);
772         if (frc.skip && (video.frame % 2) == 1) {
773                 return;
774         }
775
776         /* Time of the first frame we will emit */
777         DCPTime const time = content_video_to_dcp (piece, video.frame);
778
779         /* Discard if it's before the content's period or the last accurate seek.  We can't discard
780            if it's after the content's period here as in that case we still need to fill any gap between
781            `now' and the end of the content's period.
782         */
783         if (time < piece->content->position() || (_last_video_time && time < *_last_video_time)) {
784                 return;
785         }
786
787         /* Fill gaps that we discover now that we have some video which needs to be emitted.
788            This is where we need to fill to.
789         */
790         DCPTime fill_to = min (time, piece->content->end(_film));
791
792         if (_last_video_time) {
793                 DCPTime fill_from = max (*_last_video_time, piece->content->position());
794
795                 /* Fill if we have more than half a frame to do */
796                 if ((fill_to - fill_from) > one_video_frame() / 2) {
797                         LastVideoMap::const_iterator last = _last_video.find (wp);
798                         if (_film->three_d()) {
799                                 Eyes fill_to_eyes = video.eyes;
800                                 if (fill_to_eyes == EYES_BOTH) {
801                                         fill_to_eyes = EYES_LEFT;
802                                 }
803                                 if (fill_to == piece->content->end(_film)) {
804                                         /* Don't fill after the end of the content */
805                                         fill_to_eyes = EYES_LEFT;
806                                 }
807                                 DCPTime j = fill_from;
808                                 Eyes eyes = _last_video_eyes.get_value_or(EYES_LEFT);
809                                 if (eyes == EYES_BOTH) {
810                                         eyes = EYES_LEFT;
811                                 }
812                                 while (j < fill_to || eyes != fill_to_eyes) {
813                                         if (last != _last_video.end()) {
814                                                 shared_ptr<PlayerVideo> copy = last->second->shallow_copy();
815                                                 copy->set_eyes (eyes);
816                                                 emit_video (copy, j);
817                                         } else {
818                                                 emit_video (black_player_video_frame(eyes), j);
819                                         }
820                                         if (eyes == EYES_RIGHT) {
821                                                 j += one_video_frame();
822                                         }
823                                         eyes = increment_eyes (eyes);
824                                 }
825                         } else {
826                                 for (DCPTime j = fill_from; j < fill_to; j += one_video_frame()) {
827                                         if (last != _last_video.end()) {
828                                                 emit_video (last->second, j);
829                                         } else {
830                                                 emit_video (black_player_video_frame(EYES_BOTH), j);
831                                         }
832                                 }
833                         }
834                 }
835         }
836
837         _last_video[wp].reset (
838                 new PlayerVideo (
839                         video.image,
840                         piece->content->video->crop (),
841                         piece->content->video->fade (_film, video.frame),
842                         piece->content->video->scale().size (
843                                 piece->content->video, _video_container_size, _film->frame_size ()
844                                 ),
845                         _video_container_size,
846                         video.eyes,
847                         video.part,
848                         piece->content->video->colour_conversion(),
849                         piece->content->video->range(),
850                         piece->content,
851                         video.frame,
852                         false
853                         )
854                 );
855
856         DCPTime t = time;
857         for (int i = 0; i < frc.repeat; ++i) {
858                 if (t < piece->content->end(_film)) {
859                         emit_video (_last_video[wp], t);
860                 }
861                 t += one_video_frame ();
862         }
863 }
864
865 void
866 Player::audio (weak_ptr<Piece> wp, AudioStreamPtr stream, ContentAudio content_audio)
867 {
868         DCPOMATIC_ASSERT (content_audio.audio->frames() > 0);
869
870         shared_ptr<Piece> piece = wp.lock ();
871         if (!piece) {
872                 return;
873         }
874
875         shared_ptr<AudioContent> content = piece->content->audio;
876         DCPOMATIC_ASSERT (content);
877
878         int const rfr = content->resampled_frame_rate (_film);
879
880         /* Compute time in the DCP */
881         DCPTime time = resampled_audio_to_dcp (piece, content_audio.frame);
882         /* And the end of this block in the DCP */
883         DCPTime end = time + DCPTime::from_frames(content_audio.audio->frames(), rfr);
884
885         /* Remove anything that comes before the start or after the end of the content */
886         if (time < piece->content->position()) {
887                 pair<shared_ptr<AudioBuffers>, DCPTime> cut = discard_audio (content_audio.audio, time, piece->content->position());
888                 if (!cut.first) {
889                         /* This audio is entirely discarded */
890                         return;
891                 }
892                 content_audio.audio = cut.first;
893                 time = cut.second;
894         } else if (time > piece->content->end(_film)) {
895                 /* Discard it all */
896                 return;
897         } else if (end > piece->content->end(_film)) {
898                 Frame const remaining_frames = DCPTime(piece->content->end(_film) - time).frames_round(rfr);
899                 if (remaining_frames == 0) {
900                         return;
901                 }
902                 content_audio.audio.reset (new AudioBuffers(content_audio.audio, remaining_frames, 0));
903         }
904
905         DCPOMATIC_ASSERT (content_audio.audio->frames() > 0);
906
907         /* Gain */
908
909         if (content->gain() != 0) {
910                 shared_ptr<AudioBuffers> gain (new AudioBuffers (content_audio.audio));
911                 gain->apply_gain (content->gain ());
912                 content_audio.audio = gain;
913         }
914
915         /* Remap */
916
917         content_audio.audio = remap (content_audio.audio, _film->audio_channels(), stream->mapping());
918
919         /* Process */
920
921         if (_audio_processor) {
922                 content_audio.audio = _audio_processor->run (content_audio.audio, _film->audio_channels ());
923         }
924
925         /* Push */
926
927         _audio_merger.push (content_audio.audio, time);
928         DCPOMATIC_ASSERT (_stream_states.find (stream) != _stream_states.end ());
929         _stream_states[stream].last_push_end = time + DCPTime::from_frames (content_audio.audio->frames(), _film->audio_frame_rate());
930 }
931
932 void
933 Player::bitmap_text_start (weak_ptr<Piece> wp, weak_ptr<const TextContent> wc, ContentBitmapText subtitle)
934 {
935         shared_ptr<Piece> piece = wp.lock ();
936         shared_ptr<const TextContent> text = wc.lock ();
937         if (!piece || !text) {
938                 return;
939         }
940
941         /* Apply content's subtitle offsets */
942         subtitle.sub.rectangle.x += text->x_offset ();
943         subtitle.sub.rectangle.y += text->y_offset ();
944
945         /* Apply a corrective translation to keep the subtitle centred after the scale that is coming up */
946         subtitle.sub.rectangle.x -= subtitle.sub.rectangle.width * ((text->x_scale() - 1) / 2);
947         subtitle.sub.rectangle.y -= subtitle.sub.rectangle.height * ((text->y_scale() - 1) / 2);
948
949         /* Apply content's subtitle scale */
950         subtitle.sub.rectangle.width *= text->x_scale ();
951         subtitle.sub.rectangle.height *= text->y_scale ();
952
953         PlayerText ps;
954         shared_ptr<Image> image = subtitle.sub.image;
955
956         /* We will scale the subtitle up to fit _video_container_size */
957         int const width = subtitle.sub.rectangle.width * _video_container_size.width;
958         int const height = subtitle.sub.rectangle.height * _video_container_size.height;
959         if (width == 0 || height == 0) {
960                 return;
961         }
962
963         dcp::Size scaled_size (width, height);
964         ps.bitmap.push_back (BitmapText(image->scale(scaled_size, dcp::YUV_TO_RGB_REC601, image->pixel_format(), true, _fast), subtitle.sub.rectangle));
965         DCPTime from (content_time_to_dcp (piece, subtitle.from()));
966
967         _active_texts[text->type()].add_from (wc, ps, from);
968 }
969
970 void
971 Player::plain_text_start (weak_ptr<Piece> wp, weak_ptr<const TextContent> wc, ContentStringText subtitle)
972 {
973         shared_ptr<Piece> piece = wp.lock ();
974         shared_ptr<const TextContent> text = wc.lock ();
975         if (!piece || !text) {
976                 return;
977         }
978
979         PlayerText ps;
980         DCPTime const from (content_time_to_dcp (piece, subtitle.from()));
981
982         if (from > piece->content->end(_film)) {
983                 return;
984         }
985
986         BOOST_FOREACH (dcp::SubtitleString s, subtitle.subs) {
987                 s.set_h_position (s.h_position() + text->x_offset ());
988                 s.set_v_position (s.v_position() + text->y_offset ());
989                 float const xs = text->x_scale();
990                 float const ys = text->y_scale();
991                 float size = s.size();
992
993                 /* Adjust size to express the common part of the scaling;
994                    e.g. if xs = ys = 0.5 we scale size by 2.
995                 */
996                 if (xs > 1e-5 && ys > 1e-5) {
997                         size *= 1 / min (1 / xs, 1 / ys);
998                 }
999                 s.set_size (size);
1000
1001                 /* Then express aspect ratio changes */
1002                 if (fabs (1.0 - xs / ys) > dcp::ASPECT_ADJUST_EPSILON) {
1003                         s.set_aspect_adjust (xs / ys);
1004                 }
1005
1006                 s.set_in (dcp::Time(from.seconds(), 1000));
1007                 ps.string.push_back (StringText (s, text->outline_width()));
1008                 ps.add_fonts (text->fonts ());
1009         }
1010
1011         _active_texts[text->type()].add_from (wc, ps, from);
1012 }
1013
1014 void
1015 Player::subtitle_stop (weak_ptr<Piece> wp, weak_ptr<const TextContent> wc, ContentTime to)
1016 {
1017         shared_ptr<const TextContent> text = wc.lock ();
1018         if (!text) {
1019                 return;
1020         }
1021
1022         if (!_active_texts[text->type()].have(wc)) {
1023                 return;
1024         }
1025
1026         shared_ptr<Piece> piece = wp.lock ();
1027         if (!piece) {
1028                 return;
1029         }
1030
1031         DCPTime const dcp_to = content_time_to_dcp (piece, to);
1032
1033         if (dcp_to > piece->content->end(_film)) {
1034                 return;
1035         }
1036
1037         pair<PlayerText, DCPTime> from = _active_texts[text->type()].add_to (wc, dcp_to);
1038
1039         bool const always = (text->type() == TEXT_OPEN_SUBTITLE && _always_burn_open_subtitles);
1040         if (text->use() && !always && !text->burn()) {
1041                 Text (from.first, text->type(), text->dcp_track().get_value_or(DCPTextTrack()), DCPTimePeriod (from.second, dcp_to));
1042         }
1043 }
1044
1045 void
1046 Player::seek (DCPTime time, bool accurate)
1047 {
1048         boost::mutex::scoped_lock lm (_mutex);
1049
1050         if (_suspended) {
1051                 /* We can't seek in this state */
1052                 return;
1053         }
1054
1055         if (_shuffler) {
1056                 _shuffler->clear ();
1057         }
1058
1059         _delay.clear ();
1060
1061         if (_audio_processor) {
1062                 _audio_processor->flush ();
1063         }
1064
1065         _audio_merger.clear ();
1066         for (int i = 0; i < TEXT_COUNT; ++i) {
1067                 _active_texts[i].clear ();
1068         }
1069
1070         BOOST_FOREACH (shared_ptr<Piece> i, _pieces) {
1071                 if (time < i->content->position()) {
1072                         /* Before; seek to the start of the content.  Even if this request is for an inaccurate seek
1073                            we must seek this (following) content accurately, otherwise when we come to the end of the current
1074                            content we may not start right at the beginning of the next, causing a gap (if the next content has
1075                            been trimmed to a point between keyframes, or something).
1076                         */
1077                         i->decoder->seek (dcp_to_content_time (i, i->content->position()), true);
1078                         i->done = false;
1079                 } else if (i->content->position() <= time && time < i->content->end(_film)) {
1080                         /* During; seek to position */
1081                         i->decoder->seek (dcp_to_content_time (i, time), accurate);
1082                         i->done = false;
1083                 } else {
1084                         /* After; this piece is done */
1085                         i->done = true;
1086                 }
1087         }
1088
1089         if (accurate) {
1090                 _last_video_time = time;
1091                 _last_video_eyes = EYES_LEFT;
1092                 _last_audio_time = time;
1093         } else {
1094                 _last_video_time = optional<DCPTime>();
1095                 _last_video_eyes = optional<Eyes>();
1096                 _last_audio_time = optional<DCPTime>();
1097         }
1098
1099         _black.set_position (time);
1100         _silent.set_position (time);
1101
1102         _last_video.clear ();
1103 }
1104
1105 void
1106 Player::emit_video (shared_ptr<PlayerVideo> pv, DCPTime time)
1107 {
1108         /* We need a delay to give a little wiggle room to ensure that relevent subtitles arrive at the
1109            player before the video that requires them.
1110         */
1111         _delay.push_back (make_pair (pv, time));
1112
1113         if (pv->eyes() == EYES_BOTH || pv->eyes() == EYES_RIGHT) {
1114                 _last_video_time = time + one_video_frame();
1115         }
1116         _last_video_eyes = increment_eyes (pv->eyes());
1117
1118         if (_delay.size() < 3) {
1119                 return;
1120         }
1121
1122         pair<shared_ptr<PlayerVideo>, DCPTime> to_do = _delay.front();
1123         _delay.pop_front();
1124         do_emit_video (to_do.first, to_do.second);
1125 }
1126
1127 void
1128 Player::do_emit_video (shared_ptr<PlayerVideo> pv, DCPTime time)
1129 {
1130         if (pv->eyes() == EYES_BOTH || pv->eyes() == EYES_RIGHT) {
1131                 for (int i = 0; i < TEXT_COUNT; ++i) {
1132                         _active_texts[i].clear_before (time);
1133                 }
1134         }
1135
1136         optional<PositionImage> subtitles = open_subtitles_for_frame (time);
1137         if (subtitles) {
1138                 pv->set_text (subtitles.get ());
1139         }
1140
1141         Video (pv, time);
1142 }
1143
1144 void
1145 Player::emit_audio (shared_ptr<AudioBuffers> data, DCPTime time)
1146 {
1147         /* Log if the assert below is about to fail */
1148         if (_last_audio_time && labs(time.get() - _last_audio_time->get()) > 1) {
1149                 _film->log()->log(String::compose("Out-of-sequence emit %1 vs %2", to_string(time), to_string(*_last_audio_time)), LogEntry::TYPE_WARNING);
1150         }
1151
1152         /* This audio must follow on from the previous, allowing for half a sample (at 48kHz) leeway */
1153         DCPOMATIC_ASSERT (!_last_audio_time || labs(time.get() - _last_audio_time->get()) < 2);
1154         Audio (data, time, _film->audio_frame_rate());
1155         _last_audio_time = time + DCPTime::from_frames (data->frames(), _film->audio_frame_rate());
1156 }
1157
1158 void
1159 Player::fill_audio (DCPTimePeriod period)
1160 {
1161         if (period.from == period.to) {
1162                 return;
1163         }
1164
1165         DCPOMATIC_ASSERT (period.from < period.to);
1166
1167         DCPTime t = period.from;
1168         while (t < period.to) {
1169                 DCPTime block = min (DCPTime::from_seconds (0.5), period.to - t);
1170                 Frame const samples = block.frames_round(_film->audio_frame_rate());
1171                 if (samples) {
1172                         shared_ptr<AudioBuffers> silence (new AudioBuffers (_film->audio_channels(), samples));
1173                         silence->make_silent ();
1174                         emit_audio (silence, t);
1175                 }
1176                 t += block;
1177         }
1178 }
1179
1180 DCPTime
1181 Player::one_video_frame () const
1182 {
1183         return DCPTime::from_frames (1, _film->video_frame_rate ());
1184 }
1185
1186 pair<shared_ptr<AudioBuffers>, DCPTime>
1187 Player::discard_audio (shared_ptr<const AudioBuffers> audio, DCPTime time, DCPTime discard_to) const
1188 {
1189         DCPTime const discard_time = discard_to - time;
1190         Frame const discard_frames = discard_time.frames_round(_film->audio_frame_rate());
1191         Frame remaining_frames = audio->frames() - discard_frames;
1192         if (remaining_frames <= 0) {
1193                 return make_pair(shared_ptr<AudioBuffers>(), DCPTime());
1194         }
1195         shared_ptr<AudioBuffers> cut (new AudioBuffers(audio, remaining_frames, discard_frames));
1196         return make_pair(cut, time + discard_time);
1197 }
1198
1199 void
1200 Player::set_dcp_decode_reduction (optional<int> reduction)
1201 {
1202         Change (CHANGE_TYPE_PENDING, PlayerProperty::DCP_DECODE_REDUCTION, false);
1203
1204         {
1205                 boost::mutex::scoped_lock lm (_mutex);
1206
1207                 if (reduction == _dcp_decode_reduction) {
1208                         lm.unlock ();
1209                         Change (CHANGE_TYPE_CANCELLED, PlayerProperty::DCP_DECODE_REDUCTION, false);
1210                         return;
1211                 }
1212
1213                 _dcp_decode_reduction = reduction;
1214                 setup_pieces_unlocked ();
1215         }
1216
1217         Change (CHANGE_TYPE_DONE, PlayerProperty::DCP_DECODE_REDUCTION, false);
1218 }
1219
1220 optional<DCPTime>
1221 Player::content_time_to_dcp (shared_ptr<Content> content, ContentTime t)
1222 {
1223         boost::mutex::scoped_lock lm (_mutex);
1224
1225         BOOST_FOREACH (shared_ptr<Piece> i, _pieces) {
1226                 if (i->content == content) {
1227                         return content_time_to_dcp (i, t);
1228                 }
1229         }
1230
1231         /* We couldn't find this content; perhaps things are being changed over */
1232         return optional<DCPTime>();
1233 }