macOS / new boost build fixes.
[dcpomatic.git] / src / wx / gl_video_view.cc
1 /*
2     Copyright (C) 2018-2019 Carl Hetherington <cth@carlh.net>
3
4     This file is part of DCP-o-matic.
5
6     DCP-o-matic is free software; you can redistribute it and/or modify
7     it under the terms of the GNU General Public License as published by
8     the Free Software Foundation; either version 2 of the License, or
9     (at your option) any later version.
10
11     DCP-o-matic is distributed in the hope that it will be useful,
12     but WITHOUT ANY WARRANTY; without even the implied warranty of
13     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14     GNU General Public License for more details.
15
16     You should have received a copy of the GNU General Public License
17     along with DCP-o-matic.  If not, see <http://www.gnu.org/licenses/>.
18
19 */
20
21 #include "gl_video_view.h"
22 #include "film_viewer.h"
23 #include "wx_util.h"
24 #include "lib/image.h"
25 #include "lib/dcpomatic_assert.h"
26 #include "lib/exceptions.h"
27 #include "lib/cross.h"
28 #include "lib/player_video.h"
29 #include "lib/butler.h"
30 #include <boost/bind.hpp>
31 #include <iostream>
32
33 #ifdef DCPOMATIC_OSX
34 #include <OpenGL/glu.h>
35 #include <OpenGL/glext.h>
36 #include <OpenGL/CGLTypes.h>
37 #include <OpenGL/OpenGL.h>
38 #endif
39
40 #ifdef DCPOMATIC_LINUX
41 #include <GL/glu.h>
42 #include <GL/glext.h>
43 #endif
44
45 #ifdef DCPOMATIC_WINDOWS
46 #include <GL/glu.h>
47 #include <GL/glext.h>
48 #include <GL/wglext.h>
49 #endif
50
51 using std::cout;
52 using boost::shared_ptr;
53 using boost::optional;
54 #if BOOST_VERSION >= 106100
55 using namespace boost::placeholders;
56 #endif
57
58
59 static void
60 check_gl_error (char const * last)
61 {
62         GLenum const e = glGetError ();
63         if (e != GL_NO_ERROR) {
64                 throw GLError (last, e);
65         }
66 }
67
68
69 GLVideoView::GLVideoView (FilmViewer* viewer, wxWindow *parent)
70         : VideoView (viewer)
71         , _have_storage (false)
72         , _vsync_enabled (false)
73         , _playing (false)
74         , _one_shot (false)
75 {
76         _canvas = new wxGLCanvas (parent, wxID_ANY, 0, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE);
77         _canvas->Bind (wxEVT_PAINT, boost::bind(&GLVideoView::update, this));
78         _canvas->Bind (wxEVT_SIZE, boost::bind(boost::ref(Sized)));
79
80         _canvas->Bind (wxEVT_TIMER, boost::bind(&GLVideoView::check_for_butler_errors, this));
81         _timer.reset (new wxTimer(_canvas));
82         _timer->Start (2000);
83 }
84
85 GLVideoView::~GLVideoView ()
86 {
87         boost::this_thread::disable_interruption dis;
88
89         try {
90                 _thread.interrupt ();
91                 _thread.join ();
92         } catch (...) {}
93
94         glDeleteTextures (1, &_id);
95 }
96
97 void
98 GLVideoView::check_for_butler_errors ()
99 {
100         if (!_viewer->butler()) {
101                 return;
102         }
103
104         try {
105                 _viewer->butler()->rethrow ();
106         } catch (DecodeError& e) {
107                 error_dialog (get(), e.what());
108         }
109 }
110
111
112 void
113 GLVideoView::update ()
114 {
115         if (!_thread.joinable()) {
116                 _thread = boost::thread (boost::bind(&GLVideoView::thread, this));
117         }
118
119         {
120                 boost::mutex::scoped_lock lm (_canvas_mutex);
121                 if (!_canvas->IsShownOnScreen()) {
122                         return;
123                 }
124         }
125         request_one_shot ();
126 }
127
128 void
129 GLVideoView::draw (Position<int> inter_position, dcp::Size inter_size)
130 {
131         glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
132         check_gl_error ("glClear");
133
134         glClearColor (0.0f, 0.0f, 0.0f, 1.0f);
135         check_gl_error ("glClearColor");
136         glEnable (GL_TEXTURE_2D);
137         check_gl_error ("glEnable GL_TEXTURE_2D");
138         glEnable (GL_BLEND);
139         check_gl_error ("glEnable GL_BLEND");
140         glDisable (GL_DEPTH_TEST);
141         check_gl_error ("glDisable GL_DEPTH_TEST");
142         glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
143
144         wxSize canvas_size;
145         {
146                 boost::mutex::scoped_lock lm (_canvas_mutex);
147                 canvas_size = _canvas->GetSize ();
148         }
149
150         if (canvas_size.GetWidth() < 64 || canvas_size.GetHeight() < 0) {
151                 return;
152         }
153
154         glViewport (0, 0, canvas_size.GetWidth(), canvas_size.GetHeight());
155         check_gl_error ("glViewport");
156         glMatrixMode (GL_PROJECTION);
157         glLoadIdentity ();
158
159 DCPOMATIC_DISABLE_WARNINGS
160         gluOrtho2D (0, canvas_size.GetWidth(), canvas_size.GetHeight(), 0);
161 DCPOMATIC_ENABLE_WARNINGS
162         check_gl_error ("gluOrtho2d");
163         glMatrixMode (GL_MODELVIEW);
164         glLoadIdentity ();
165
166         glTranslatef (0, 0, 0);
167
168         dcp::Size const out_size = _viewer->out_size ();
169
170         if (_size) {
171                 /* Render our image (texture) */
172                 glBegin (GL_QUADS);
173                 glTexCoord2f (0, 1);
174                 glVertex2f (0, _size->height);
175                 glTexCoord2f (1, 1);
176                 glVertex2f (_size->width, _size->height);
177                 glTexCoord2f (1, 0);
178                 glVertex2f (_size->width, 0);
179                 glTexCoord2f (0, 0);
180                 glVertex2f (0, 0);
181                 glEnd ();
182         } else {
183                 /* No image, so just fill with black */
184                 glBegin (GL_QUADS);
185                 glColor3ub (0, 0, 0);
186                 glVertex2f (0, 0);
187                 glVertex2f (out_size.width, 0);
188                 glVertex2f (out_size.width, out_size.height);
189                 glVertex2f (0, out_size.height);
190                 glVertex2f (0, 0);
191                 glEnd ();
192         }
193
194         if (!_viewer->pad_black() && out_size.width < canvas_size.GetWidth()) {
195                 glBegin (GL_QUADS);
196                 /* XXX: these colours are right for GNOME; may need adjusting for other OS */
197                 glColor3ub (240, 240, 240);
198                 glVertex2f (out_size.width, 0);
199                 glVertex2f (canvas_size.GetWidth(), 0);
200                 glVertex2f (canvas_size.GetWidth(), canvas_size.GetHeight());
201                 glVertex2f (out_size.width, canvas_size.GetHeight());
202                 glEnd ();
203                 glColor3ub (255, 255, 255);
204         }
205
206         if (!_viewer->pad_black() && out_size.height < canvas_size.GetHeight()) {
207                 glColor3ub (240, 240, 240);
208                 int const gap = (canvas_size.GetHeight() - out_size.height) / 2;
209                 glBegin (GL_QUADS);
210                 glVertex2f (0, 0);
211                 glVertex2f (canvas_size.GetWidth(), 0);
212                 glVertex2f (canvas_size.GetWidth(), gap);
213                 glVertex2f (0, gap);
214                 glEnd ();
215                 glBegin (GL_QUADS);
216                 glVertex2f (0, gap + out_size.height + 1);
217                 glVertex2f (canvas_size.GetWidth(), gap + out_size.height + 1);
218                 glVertex2f (canvas_size.GetWidth(), 2 * gap + out_size.height + 2);
219                 glVertex2f (0, 2 * gap + out_size.height + 2);
220                 glEnd ();
221                 glColor3ub (255, 255, 255);
222         }
223
224         if (_viewer->outline_content()) {
225                 glColor3ub (255, 0, 0);
226                 glBegin (GL_LINE_LOOP);
227                 glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2);
228                 glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2);
229                 glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height);
230                 glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height);
231                 glEnd ();
232                 glColor3ub (255, 255, 255);
233         }
234
235         glFlush();
236         check_gl_error ("glFlush");
237
238         boost::mutex::scoped_lock lm (_canvas_mutex);
239         _canvas->SwapBuffers();
240 }
241
242 void
243 GLVideoView::set_image (shared_ptr<const Image> image)
244 {
245         if (!image) {
246                 _size = optional<dcp::Size>();
247                 return;
248         }
249
250         DCPOMATIC_ASSERT (image->pixel_format() == AV_PIX_FMT_RGB24);
251         DCPOMATIC_ASSERT (!image->aligned());
252
253         if (image->size() != _size) {
254                 _have_storage = false;
255         }
256
257         _size = image->size ();
258         glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
259         check_gl_error ("glPixelStorei");
260         if (_have_storage) {
261                 glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, _size->width, _size->height, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]);
262                 check_gl_error ("glTexSubImage2D");
263         } else {
264                 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB8, _size->width, _size->height, 0, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]);
265                 _have_storage = true;
266                 check_gl_error ("glTexImage2D");
267         }
268
269         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
270         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
271         check_gl_error ("glTexParameteri");
272
273         glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
274         glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
275         check_gl_error ("glTexParameterf");
276 }
277
278 void
279 GLVideoView::start ()
280 {
281         VideoView::start ();
282
283         boost::mutex::scoped_lock lm (_playing_mutex);
284         _playing = true;
285         _thread_work_condition.notify_all ();
286 }
287
288 void
289 GLVideoView::stop ()
290 {
291         boost::mutex::scoped_lock lm (_playing_mutex);
292         _playing = false;
293 }
294
295
296 void
297 GLVideoView::thread_playing ()
298 {
299         if (length() != dcpomatic::DCPTime()) {
300                 dcpomatic::DCPTime const next = position() + one_video_frame();
301
302                 if (next >= length()) {
303                         _viewer->finished ();
304                         return;
305                 }
306
307                 get_next_frame (false);
308                 set_image_and_draw ();
309         }
310
311         while (true) {
312                 optional<int> n = time_until_next_frame();
313                 if (!n || *n > 5) {
314                         break;
315                 }
316                 get_next_frame (true);
317                 add_dropped ();
318         }
319 }
320
321
322 void
323 GLVideoView::set_image_and_draw ()
324 {
325         shared_ptr<PlayerVideo> pv = player_video().first;
326         if (pv) {
327                 set_image (pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true));
328                 draw (pv->inter_position(), pv->inter_size());
329         }
330 }
331
332
333 void
334 GLVideoView::thread ()
335 try
336 {
337         {
338                 boost::mutex::scoped_lock lm (_canvas_mutex);
339                 _context = new wxGLContext (_canvas);
340                 _canvas->SetCurrent (*_context);
341         }
342
343
344 #if defined(DCPOMATIC_LINUX) && defined(DCPOMATIC_HAVE_GLX_SWAP_INTERVAL_EXT)
345         if (_canvas->IsExtensionSupported("GLX_EXT_swap_control")) {
346                 /* Enable vsync */
347                 Display* dpy = wxGetX11Display();
348                 glXSwapIntervalEXT (dpy, DefaultScreen(dpy), 1);
349                 _vsync_enabled = true;
350         }
351 #endif
352
353 #ifdef DCPOMATIC_WINDOWS
354         if (_canvas->IsExtensionSupported("WGL_EXT_swap_control")) {
355                 /* Enable vsync */
356                 PFNWGLSWAPINTERVALEXTPROC swap = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
357                 if (swap) {
358                         swap (1);
359                         _vsync_enabled = true;
360                 }
361         }
362
363 #endif
364
365 #ifdef DCPOMATIC_OSX
366         /* Enable vsync */
367         GLint swapInterval = 1;
368         CGLSetParameter (CGLGetCurrentContext(), kCGLCPSwapInterval, &swapInterval);
369         _vsync_enabled = true;
370 #endif
371
372         glGenTextures (1, &_id);
373         check_gl_error ("glGenTextures");
374         glBindTexture (GL_TEXTURE_2D, _id);
375         check_gl_error ("glBindTexture");
376         glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
377         check_gl_error ("glPixelStorei");
378
379         while (true) {
380                 boost::mutex::scoped_lock lm (_playing_mutex);
381                 while (!_playing && !_one_shot) {
382                         _thread_work_condition.wait (lm);
383                 }
384                 lm.unlock ();
385
386                 if (_playing) {
387                         thread_playing ();
388                 } else if (_one_shot) {
389                         _one_shot = false;
390                         set_image_and_draw ();
391                 }
392
393                 boost::this_thread::interruption_point ();
394                 dcpomatic_sleep_milliseconds (time_until_next_frame().get_value_or(0));
395         }
396
397         /* XXX: leaks _context, but that seems preferable to deleting it here
398          * without also deleting the wxGLCanvas.
399          */
400 }
401 catch (boost::thread_interrupted& e)
402 {
403         store_current ();
404 }
405
406 bool
407 GLVideoView::display_next_frame (bool non_blocking)
408 {
409         bool const r = get_next_frame (non_blocking);
410         request_one_shot ();
411         return r;
412 }
413
414 void
415 GLVideoView::request_one_shot ()
416 {
417         boost::mutex::scoped_lock lm (_playing_mutex);
418         _one_shot = true;
419         _thread_work_condition.notify_all ();
420 }
421