Use enum class for VideoRange.
[dcpomatic.git] / src / wx / gl_video_view.cc
1 /*
2     Copyright (C) 2018-2019 Carl Hetherington <cth@carlh.net>
3
4     This file is part of DCP-o-matic.
5
6     DCP-o-matic is free software; you can redistribute it and/or modify
7     it under the terms of the GNU General Public License as published by
8     the Free Software Foundation; either version 2 of the License, or
9     (at your option) any later version.
10
11     DCP-o-matic is distributed in the hope that it will be useful,
12     but WITHOUT ANY WARRANTY; without even the implied warranty of
13     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14     GNU General Public License for more details.
15
16     You should have received a copy of the GNU General Public License
17     along with DCP-o-matic.  If not, see <http://www.gnu.org/licenses/>.
18
19 */
20
21 #include "gl_video_view.h"
22 #include "film_viewer.h"
23 #include "wx_util.h"
24 #include "lib/image.h"
25 #include "lib/dcpomatic_assert.h"
26 #include "lib/exceptions.h"
27 #include "lib/cross.h"
28 #include "lib/player_video.h"
29 #include "lib/butler.h"
30 #include <boost/bind/bind.hpp>
31 #include <iostream>
32
33 #ifdef DCPOMATIC_OSX
34 #include <OpenGL/glu.h>
35 #include <OpenGL/glext.h>
36 #include <OpenGL/CGLTypes.h>
37 #include <OpenGL/OpenGL.h>
38 #endif
39
40 #ifdef DCPOMATIC_LINUX
41 #include <GL/glu.h>
42 #include <GL/glext.h>
43 #endif
44
45 #ifdef DCPOMATIC_WINDOWS
46 #include <GL/glu.h>
47 #include <GL/glext.h>
48 #include <GL/wglext.h>
49 #endif
50
51 using std::cout;
52 using std::shared_ptr;
53 using boost::optional;
54 #if BOOST_VERSION >= 106100
55 using namespace boost::placeholders;
56 #endif
57
58
59 static void
60 check_gl_error (char const * last)
61 {
62         GLenum const e = glGetError ();
63         if (e != GL_NO_ERROR) {
64                 throw GLError (last, e);
65         }
66 }
67
68
69 GLVideoView::GLVideoView (FilmViewer* viewer, wxWindow *parent)
70         : VideoView (viewer)
71         , _context (nullptr)
72         , _have_storage (false)
73         , _vsync_enabled (false)
74         , _playing (false)
75         , _one_shot (false)
76 {
77         _canvas = new wxGLCanvas (parent, wxID_ANY, 0, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE);
78         _canvas->Bind (wxEVT_PAINT, boost::bind(&GLVideoView::update, this));
79         _canvas->Bind (wxEVT_SIZE, boost::bind(boost::ref(Sized)));
80
81         _canvas->Bind (wxEVT_TIMER, boost::bind(&GLVideoView::check_for_butler_errors, this));
82         _timer.reset (new wxTimer(_canvas));
83         _timer->Start (2000);
84 }
85
86 GLVideoView::~GLVideoView ()
87 {
88         boost::this_thread::disable_interruption dis;
89
90         try {
91                 _thread.interrupt ();
92                 _thread.join ();
93         } catch (...) {}
94
95         glDeleteTextures (1, &_id);
96 }
97
98 void
99 GLVideoView::check_for_butler_errors ()
100 {
101         if (!_viewer->butler()) {
102                 return;
103         }
104
105         try {
106                 _viewer->butler()->rethrow ();
107         } catch (DecodeError& e) {
108                 error_dialog (get(), e.what());
109         }
110 }
111
112
113 void
114 GLVideoView::update ()
115 {
116         {
117                 boost::mutex::scoped_lock lm (_canvas_mutex);
118                 if (!_canvas->IsShownOnScreen()) {
119                         return;
120                 }
121
122 #ifdef DCPOMATIC_OSX
123                 /* macOS gives errors if we don't do this (and therefore [NSOpenGLContext setView:]) from the main thread */
124                 ensure_context ();
125 #endif
126         }
127
128         if (!_thread.joinable()) {
129                 _thread = boost::thread (boost::bind(&GLVideoView::thread, this));
130         }
131
132         request_one_shot ();
133 }
134
135
136 void
137 GLVideoView::ensure_context ()
138 {
139         if (!_context) {
140                 _context = new wxGLContext (_canvas);
141                 _canvas->SetCurrent (*_context);
142         }
143 }
144
145 void
146 GLVideoView::draw (Position<int> inter_position, dcp::Size inter_size)
147 {
148         glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
149         check_gl_error ("glClear");
150
151         glClearColor (0.0f, 0.0f, 0.0f, 1.0f);
152         check_gl_error ("glClearColor");
153         glEnable (GL_TEXTURE_2D);
154         check_gl_error ("glEnable GL_TEXTURE_2D");
155         glEnable (GL_BLEND);
156         check_gl_error ("glEnable GL_BLEND");
157         glDisable (GL_DEPTH_TEST);
158         check_gl_error ("glDisable GL_DEPTH_TEST");
159         glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
160
161         wxSize canvas_size;
162         {
163                 boost::mutex::scoped_lock lm (_canvas_mutex);
164                 if (_canvas) {
165                         canvas_size = _canvas->GetSize ();
166                 }
167         }
168
169         if (canvas_size.GetWidth() < 64 || canvas_size.GetHeight() < 0) {
170                 return;
171         }
172
173         glViewport (0, 0, canvas_size.GetWidth(), canvas_size.GetHeight());
174         check_gl_error ("glViewport");
175         glMatrixMode (GL_PROJECTION);
176         glLoadIdentity ();
177
178 DCPOMATIC_DISABLE_WARNINGS
179         gluOrtho2D (0, canvas_size.GetWidth(), canvas_size.GetHeight(), 0);
180 DCPOMATIC_ENABLE_WARNINGS
181         check_gl_error ("gluOrtho2d");
182         glMatrixMode (GL_MODELVIEW);
183         glLoadIdentity ();
184
185         glTranslatef (0, 0, 0);
186
187         dcp::Size const out_size = _viewer->out_size ();
188
189         if (_size) {
190                 /* Render our image (texture) */
191                 glBegin (GL_QUADS);
192                 glTexCoord2f (0, 1);
193                 glVertex2f (0, _size->height);
194                 glTexCoord2f (1, 1);
195                 glVertex2f (_size->width, _size->height);
196                 glTexCoord2f (1, 0);
197                 glVertex2f (_size->width, 0);
198                 glTexCoord2f (0, 0);
199                 glVertex2f (0, 0);
200                 glEnd ();
201         } else {
202                 /* No image, so just fill with black */
203                 glBegin (GL_QUADS);
204                 glColor3ub (0, 0, 0);
205                 glVertex2f (0, 0);
206                 glVertex2f (out_size.width, 0);
207                 glVertex2f (out_size.width, out_size.height);
208                 glVertex2f (0, out_size.height);
209                 glVertex2f (0, 0);
210                 glEnd ();
211         }
212
213         if (!_viewer->pad_black() && out_size.width < canvas_size.GetWidth()) {
214                 glBegin (GL_QUADS);
215                 /* XXX: these colours are right for GNOME; may need adjusting for other OS */
216                 glColor3ub (240, 240, 240);
217                 glVertex2f (out_size.width, 0);
218                 glVertex2f (canvas_size.GetWidth(), 0);
219                 glVertex2f (canvas_size.GetWidth(), canvas_size.GetHeight());
220                 glVertex2f (out_size.width, canvas_size.GetHeight());
221                 glEnd ();
222                 glColor3ub (255, 255, 255);
223         }
224
225         if (!_viewer->pad_black() && out_size.height < canvas_size.GetHeight()) {
226                 glColor3ub (240, 240, 240);
227                 int const gap = (canvas_size.GetHeight() - out_size.height) / 2;
228                 glBegin (GL_QUADS);
229                 glVertex2f (0, 0);
230                 glVertex2f (canvas_size.GetWidth(), 0);
231                 glVertex2f (canvas_size.GetWidth(), gap);
232                 glVertex2f (0, gap);
233                 glEnd ();
234                 glBegin (GL_QUADS);
235                 glVertex2f (0, gap + out_size.height + 1);
236                 glVertex2f (canvas_size.GetWidth(), gap + out_size.height + 1);
237                 glVertex2f (canvas_size.GetWidth(), 2 * gap + out_size.height + 2);
238                 glVertex2f (0, 2 * gap + out_size.height + 2);
239                 glEnd ();
240                 glColor3ub (255, 255, 255);
241         }
242
243         if (_viewer->outline_content()) {
244                 glColor3ub (255, 0, 0);
245                 glBegin (GL_LINE_LOOP);
246                 glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2);
247                 glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2);
248                 glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height);
249                 glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height);
250                 glEnd ();
251                 glColor3ub (255, 255, 255);
252         }
253
254         glFlush();
255         check_gl_error ("glFlush");
256
257         boost::mutex::scoped_lock lm (_canvas_mutex);
258         _canvas->SwapBuffers();
259 }
260
261 void
262 GLVideoView::set_image (shared_ptr<const Image> image)
263 {
264         if (!image) {
265                 _size = optional<dcp::Size>();
266                 return;
267         }
268
269         DCPOMATIC_ASSERT (image->pixel_format() == AV_PIX_FMT_RGB24);
270         DCPOMATIC_ASSERT (!image->aligned());
271
272         if (image->size() != _size) {
273                 _have_storage = false;
274         }
275
276         _size = image->size ();
277         glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
278         check_gl_error ("glPixelStorei");
279         if (_have_storage) {
280                 glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, _size->width, _size->height, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]);
281                 check_gl_error ("glTexSubImage2D");
282         } else {
283                 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB8, _size->width, _size->height, 0, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]);
284                 _have_storage = true;
285                 check_gl_error ("glTexImage2D");
286         }
287
288         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
289         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
290         check_gl_error ("glTexParameteri");
291
292         glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
293         glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
294         check_gl_error ("glTexParameterf");
295 }
296
297 void
298 GLVideoView::start ()
299 {
300         VideoView::start ();
301
302         boost::mutex::scoped_lock lm (_playing_mutex);
303         _playing = true;
304         _thread_work_condition.notify_all ();
305 }
306
307 void
308 GLVideoView::stop ()
309 {
310         boost::mutex::scoped_lock lm (_playing_mutex);
311         _playing = false;
312 }
313
314
315 void
316 GLVideoView::thread_playing ()
317 {
318         if (length() != dcpomatic::DCPTime()) {
319                 dcpomatic::DCPTime const next = position() + one_video_frame();
320
321                 if (next >= length()) {
322                         _viewer->finished ();
323                         return;
324                 }
325
326                 get_next_frame (false);
327                 set_image_and_draw ();
328         }
329
330         while (true) {
331                 optional<int> n = time_until_next_frame();
332                 if (!n || *n > 5) {
333                         break;
334                 }
335                 get_next_frame (true);
336                 add_dropped ();
337         }
338 }
339
340
341 void
342 GLVideoView::set_image_and_draw ()
343 {
344         shared_ptr<PlayerVideo> pv = player_video().first;
345         if (pv) {
346                 set_image (pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), VideoRange::FULL, false, true));
347                 draw (pv->inter_position(), pv->inter_size());
348                 _viewer->image_changed (pv);
349         }
350 }
351
352
353 void
354 GLVideoView::thread ()
355 try
356 {
357         {
358                 boost::mutex::scoped_lock lm (_canvas_mutex);
359
360 #if defined(DCPOMATIC_OSX)
361                 /* Without this we see errors like
362                  * ../src/osx/cocoa/glcanvas.mm(194): assert ""context"" failed in SwapBuffers(): should have current context [in thread 700006970000]
363                  */
364                 WXGLSetCurrentContext (_context->GetWXGLContext());
365 #else
366                 /* We must call this here on Linux otherwise we get no image (for reasons
367                  * that aren't clear).  However, doing ensure_context() from this thread
368                  * on macOS gives
369                  * "[NSOpenGLContext setView:] must be called from the main thread".
370                  */
371                 ensure_context ();
372 #endif
373         }
374
375 #if defined(DCPOMATIC_LINUX) && defined(DCPOMATIC_HAVE_GLX_SWAP_INTERVAL_EXT)
376         if (_canvas->IsExtensionSupported("GLX_EXT_swap_control")) {
377                 /* Enable vsync */
378                 Display* dpy = wxGetX11Display();
379                 glXSwapIntervalEXT (dpy, DefaultScreen(dpy), 1);
380                 _vsync_enabled = true;
381         }
382 #endif
383
384 #ifdef DCPOMATIC_WINDOWS
385         if (_canvas->IsExtensionSupported("WGL_EXT_swap_control")) {
386                 /* Enable vsync */
387                 PFNWGLSWAPINTERVALEXTPROC swap = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
388                 if (swap) {
389                         swap (1);
390                         _vsync_enabled = true;
391                 }
392         }
393
394 #endif
395
396 #ifdef DCPOMATIC_OSX
397         /* Enable vsync */
398         GLint swapInterval = 1;
399         CGLSetParameter (CGLGetCurrentContext(), kCGLCPSwapInterval, &swapInterval);
400         _vsync_enabled = true;
401 #endif
402
403         glGenTextures (1, &_id);
404         check_gl_error ("glGenTextures");
405         glBindTexture (GL_TEXTURE_2D, _id);
406         check_gl_error ("glBindTexture");
407         glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
408         check_gl_error ("glPixelStorei");
409
410         while (true) {
411                 boost::mutex::scoped_lock lm (_playing_mutex);
412                 while (!_playing && !_one_shot) {
413                         _thread_work_condition.wait (lm);
414                 }
415                 lm.unlock ();
416
417                 if (_playing) {
418                         thread_playing ();
419                 } else if (_one_shot) {
420                         _one_shot = false;
421                         set_image_and_draw ();
422                 }
423
424                 boost::this_thread::interruption_point ();
425                 dcpomatic_sleep_milliseconds (time_until_next_frame().get_value_or(0));
426         }
427
428         /* XXX: leaks _context, but that seems preferable to deleting it here
429          * without also deleting the wxGLCanvas.
430          */
431 }
432 catch (boost::thread_interrupted& e)
433 {
434         store_current ();
435 }
436
437
438 VideoView::NextFrameResult
439 GLVideoView::display_next_frame (bool non_blocking)
440 {
441         NextFrameResult const r = get_next_frame (non_blocking);
442         request_one_shot ();
443         return r;
444 }
445
446
447 void
448 GLVideoView::request_one_shot ()
449 {
450         boost::mutex::scoped_lock lm (_playing_mutex);
451         _one_shot = true;
452         _thread_work_condition.notify_all ();
453 }
454