Fixes for building with newer wxWidgets.
[dcpomatic.git] / src / wx / gl_video_view.cc
index 5c18d28cb895c34855775df41ee0f997ff6598d6..a82d5a27688e156f0c5eab8f8b7aa82fdc6de02d 100644 (file)
 */
 
 #include "gl_video_view.h"
+#include "film_viewer.h"
+#include "wx_util.h"
 #include "lib/image.h"
 #include "lib/dcpomatic_assert.h"
 #include "lib/exceptions.h"
+#include "lib/cross.h"
+#include "lib/player_video.h"
+#include "lib/butler.h"
 #include <boost/bind.hpp>
 #include <iostream>
 
 #ifdef DCPOMATIC_OSX
 #include <OpenGL/glu.h>
 #include <OpenGL/glext.h>
-#else
+#include <OpenGL/CGLTypes.h>
+#include <OpenGL/OpenGL.h>
+#endif
+
+#ifdef DCPOMATIC_LINUX
+#include <GL/glu.h>
+#include <GL/glext.h>
+#endif
+
+#ifdef DCPOMATIC_WINDOWS
 #include <GL/glu.h>
 #include <GL/glext.h>
+#include <GL/wglext.h>
 #endif
 
 using std::cout;
 using boost::shared_ptr;
+using boost::optional;
+
+
+static void
+check_gl_error (char const * last)
+{
+       GLenum const e = glGetError ();
+       if (e != GL_NO_ERROR) {
+               throw GLError (last, e);
+       }
+}
 
-GLVideoView::GLVideoView (wxWindow *parent)
+
+GLVideoView::GLVideoView (FilmViewer* viewer, wxWindow *parent)
+       : VideoView (viewer)
+       , _have_storage (false)
+       , _vsync_enabled (false)
+       , _playing (false)
+       , _one_shot (false)
 {
        _canvas = new wxGLCanvas (parent, wxID_ANY, 0, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE);
-       _context = new wxGLContext (_canvas);
-       _canvas->Bind (wxEVT_PAINT, boost::bind(&GLVideoView::paint, this, _1));
+       _canvas->Bind (wxEVT_PAINT, boost::bind(&GLVideoView::update, this));
+       _canvas->Bind (wxEVT_SIZE, boost::bind(boost::ref(Sized)));
 
-       glGenTextures (1, &_id);
-       glBindTexture (GL_TEXTURE_2D, _id);
-       glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
+       _canvas->Bind (wxEVT_TIMER, boost::bind(&GLVideoView::check_for_butler_errors, this));
+       _timer.reset (new wxTimer(_canvas));
+       _timer->Start (2000);
 }
 
 GLVideoView::~GLVideoView ()
 {
+       boost::this_thread::disable_interruption dis;
+
+       try {
+               _thread.interrupt ();
+               _thread.join ();
+       } catch (...) {}
+
        glDeleteTextures (1, &_id);
-       delete _context;
-       /* XXX: should we delete this? */
-       delete _canvas;
 }
 
-static void
-check_gl_error (char const * last)
+void
+GLVideoView::check_for_butler_errors ()
 {
-       GLenum const e = glGetError ();
-       if (e != GL_NO_ERROR) {
-               throw GLError (last, e);
+       if (!_viewer->butler()) {
+               return;
+       }
+
+       try {
+               _viewer->butler()->rethrow ();
+       } catch (DecodeError& e) {
+               error_dialog (get(), e.what());
+       }
+}
+
+
+void
+GLVideoView::update ()
+{
+       if (!_thread.joinable()) {
+               _thread = boost::thread (boost::bind(&GLVideoView::thread, this));
        }
+
+       {
+               boost::mutex::scoped_lock lm (_canvas_mutex);
+               if (!_canvas->IsShownOnScreen()) {
+                       return;
+               }
+       }
+       request_one_shot ();
 }
 
 void
-GLVideoView::paint (wxPaintEvent &)
+GLVideoView::draw (Position<int> inter_position, dcp::Size inter_size)
 {
-       _canvas->SetCurrent (*_context);
-       wxPaintDC dc (_canvas);
        glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        check_gl_error ("glClear");
 
@@ -76,27 +132,41 @@ GLVideoView::paint (wxPaintEvent &)
        check_gl_error ("glClearColor");
        glEnable (GL_TEXTURE_2D);
        check_gl_error ("glEnable GL_TEXTURE_2D");
-       glEnable (GL_COLOR_MATERIAL);
-       check_gl_error ("glEnable GL_COLOR_MATERIAL");
        glEnable (GL_BLEND);
        check_gl_error ("glEnable GL_BLEND");
        glDisable (GL_DEPTH_TEST);
        check_gl_error ("glDisable GL_DEPTH_TEST");
        glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 
-       glViewport (0, 0, _canvas->GetSize().x, _canvas->GetSize().y);
+       wxSize canvas_size;
+       {
+               boost::mutex::scoped_lock lm (_canvas_mutex);
+               canvas_size = _canvas->GetSize ();
+       }
+
+       if (canvas_size.GetWidth() < 64 || canvas_size.GetHeight() < 0) {
+               return;
+       }
+
+       glViewport (0, 0, canvas_size.GetWidth(), canvas_size.GetHeight());
+       check_gl_error ("glViewport");
        glMatrixMode (GL_PROJECTION);
        glLoadIdentity ();
 
-       gluOrtho2D (0, _canvas->GetSize().x, _canvas->GetSize().y, 0);
+DCPOMATIC_DISABLE_WARNINGS
+       gluOrtho2D (0, canvas_size.GetWidth(), canvas_size.GetHeight(), 0);
+DCPOMATIC_ENABLE_WARNINGS
+       check_gl_error ("gluOrtho2d");
        glMatrixMode (GL_MODELVIEW);
        glLoadIdentity ();
 
        glTranslatef (0, 0, 0);
 
+       dcp::Size const out_size = _viewer->out_size ();
+
        if (_size) {
+               /* Render our image (texture) */
                glBegin (GL_QUADS);
-
                glTexCoord2f (0, 1);
                glVertex2f (0, _size->height);
                glTexCoord2f (1, 1);
@@ -105,24 +175,93 @@ GLVideoView::paint (wxPaintEvent &)
                glVertex2f (_size->width, 0);
                glTexCoord2f (0, 0);
                glVertex2f (0, 0);
+               glEnd ();
+       } else {
+               /* No image, so just fill with black */
+               glBegin (GL_QUADS);
+               glColor3ub (0, 0, 0);
+               glVertex2f (0, 0);
+               glVertex2f (out_size.width, 0);
+               glVertex2f (out_size.width, out_size.height);
+               glVertex2f (0, out_size.height);
+               glVertex2f (0, 0);
+               glEnd ();
+       }
+
+       if (!_viewer->pad_black() && out_size.width < canvas_size.GetWidth()) {
+               glBegin (GL_QUADS);
+               /* XXX: these colours are right for GNOME; may need adjusting for other OS */
+               glColor3ub (240, 240, 240);
+               glVertex2f (out_size.width, 0);
+               glVertex2f (canvas_size.GetWidth(), 0);
+               glVertex2f (canvas_size.GetWidth(), canvas_size.GetHeight());
+               glVertex2f (out_size.width, canvas_size.GetHeight());
+               glEnd ();
+               glColor3ub (255, 255, 255);
+       }
+
+       if (!_viewer->pad_black() && out_size.height < canvas_size.GetHeight()) {
+               glColor3ub (240, 240, 240);
+               int const gap = (canvas_size.GetHeight() - out_size.height) / 2;
+               glBegin (GL_QUADS);
+               glVertex2f (0, 0);
+               glVertex2f (canvas_size.GetWidth(), 0);
+               glVertex2f (canvas_size.GetWidth(), gap);
+               glVertex2f (0, gap);
+               glEnd ();
+               glBegin (GL_QUADS);
+               glVertex2f (0, gap + out_size.height + 1);
+               glVertex2f (canvas_size.GetWidth(), gap + out_size.height + 1);
+               glVertex2f (canvas_size.GetWidth(), 2 * gap + out_size.height + 2);
+               glVertex2f (0, 2 * gap + out_size.height + 2);
+               glEnd ();
+               glColor3ub (255, 255, 255);
+       }
 
+       if (_viewer->outline_content()) {
+               glColor3ub (255, 0, 0);
+               glBegin (GL_LINE_LOOP);
+               glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2);
+               glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2);
+               glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height);
+               glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height);
                glEnd ();
+               glColor3ub (255, 255, 255);
        }
 
        glFlush();
+       check_gl_error ("glFlush");
+
+       boost::mutex::scoped_lock lm (_canvas_mutex);
        _canvas->SwapBuffers();
 }
 
 void
 GLVideoView::set_image (shared_ptr<const Image> image)
 {
+       if (!image) {
+               _size = optional<dcp::Size>();
+               return;
+       }
+
        DCPOMATIC_ASSERT (image->pixel_format() == AV_PIX_FMT_RGB24);
        DCPOMATIC_ASSERT (!image->aligned());
 
+       if (image->size() != _size) {
+               _have_storage = false;
+       }
+
        _size = image->size ();
        glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
-       glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB8, _size->width, _size->height, 0, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]);
-       check_gl_error ("glTexImage2D");
+       check_gl_error ("glPixelStorei");
+       if (_have_storage) {
+               glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, _size->width, _size->height, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]);
+               check_gl_error ("glTexSubImage2D");
+       } else {
+               glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB8, _size->width, _size->height, 0, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]);
+               _have_storage = true;
+               check_gl_error ("glTexImage2D");
+       }
 
        glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -131,6 +270,149 @@ GLVideoView::set_image (shared_ptr<const Image> image)
        glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
        check_gl_error ("glTexParameterf");
+}
+
+void
+GLVideoView::start ()
+{
+       VideoView::start ();
+
+       boost::mutex::scoped_lock lm (_playing_mutex);
+       _playing = true;
+       _thread_work_condition.notify_all ();
+}
+
+void
+GLVideoView::stop ()
+{
+       boost::mutex::scoped_lock lm (_playing_mutex);
+       _playing = false;
+}
+
+
+void
+GLVideoView::thread_playing ()
+{
+       if (length() != dcpomatic::DCPTime()) {
+               dcpomatic::DCPTime const next = position() + one_video_frame();
+
+               if (next >= length()) {
+                       _viewer->finished ();
+                       return;
+               }
+
+               get_next_frame (false);
+               set_image_and_draw ();
+       }
+
+       while (true) {
+               optional<int> n = time_until_next_frame();
+               if (!n || *n > 5) {
+                       break;
+               }
+               get_next_frame (true);
+               add_dropped ();
+       }
+}
+
 
-       _canvas->Refresh ();
+void
+GLVideoView::set_image_and_draw ()
+{
+       shared_ptr<PlayerVideo> pv = player_video().first;
+       if (pv) {
+               set_image (pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true));
+               draw (pv->inter_position(), pv->inter_size());
+       }
 }
+
+
+void
+GLVideoView::thread ()
+try
+{
+       {
+               boost::mutex::scoped_lock lm (_canvas_mutex);
+               _context = new wxGLContext (_canvas);
+               _canvas->SetCurrent (*_context);
+       }
+
+
+#if defined(DCPOMATIC_LINUX) && defined(DCPOMATIC_HAVE_GLX_SWAP_INTERVAL_EXT)
+       if (_canvas->IsExtensionSupported("GLX_EXT_swap_control")) {
+               /* Enable vsync */
+               Display* dpy = wxGetX11Display();
+               glXSwapIntervalEXT (dpy, DefaultScreen(dpy), 1);
+               _vsync_enabled = true;
+       }
+#endif
+
+#ifdef DCPOMATIC_WINDOWS
+       if (_canvas->IsExtensionSupported("WGL_EXT_swap_control")) {
+               /* Enable vsync */
+               PFNWGLSWAPINTERVALEXTPROC swap = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
+               if (swap) {
+                       swap (1);
+                       _vsync_enabled = true;
+               }
+       }
+
+#endif
+
+#ifdef DCPOMATIC_OSX
+       /* Enable vsync */
+       GLint swapInterval = 1;
+       CGLSetParameter (CGLGetCurrentContext(), kCGLCPSwapInterval, &swapInterval);
+       _vsync_enabled = true;
+#endif
+
+       glGenTextures (1, &_id);
+       check_gl_error ("glGenTextures");
+       glBindTexture (GL_TEXTURE_2D, _id);
+       check_gl_error ("glBindTexture");
+       glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
+       check_gl_error ("glPixelStorei");
+
+       while (true) {
+               boost::mutex::scoped_lock lm (_playing_mutex);
+               while (!_playing && !_one_shot) {
+                       _thread_work_condition.wait (lm);
+               }
+               lm.unlock ();
+
+               if (_playing) {
+                       thread_playing ();
+               } else if (_one_shot) {
+                       _one_shot = false;
+                       set_image_and_draw ();
+               }
+
+               boost::this_thread::interruption_point ();
+               dcpomatic_sleep_milliseconds (time_until_next_frame().get_value_or(0));
+       }
+
+       /* XXX: leaks _context, but that seems preferable to deleting it here
+        * without also deleting the wxGLCanvas.
+        */
+}
+catch (boost::thread_interrupted& e)
+{
+       store_current ();
+}
+
+bool
+GLVideoView::display_next_frame (bool non_blocking)
+{
+       bool const r = get_next_frame (non_blocking);
+       request_one_shot ();
+       return r;
+}
+
+void
+GLVideoView::request_one_shot ()
+{
+       boost::mutex::scoped_lock lm (_playing_mutex);
+       _one_shot = true;
+       _thread_work_condition.notify_all ();
+}
+