of the state of frequent, so Butler::player_change must always seek
regardless of the state of frequent. Otherwise setup_pieces() results
in the next pass() output being at position 0, which causes problems
when the audio from that output is pushed into the audio ring buffers.
/* The butler must hear about things first, otherwise it might not sort out suspensions in time for
get_video() to be called in response to this signal.
*/
/* The butler must hear about things first, otherwise it might not sort out suspensions in time for
get_video() to be called in response to this signal.
*/
- _player_change_connection = _player->Change.connect (bind (&Butler::player_change, this, _1, _3), boost::signals2::at_front);
+ _player_change_connection = _player->Change.connect (bind (&Butler::player_change, this, _1), boost::signals2::at_front);
_thread = new boost::thread (bind (&Butler::thread, this));
#ifdef DCPOMATIC_LINUX
pthread_setname_np (_thread->native_handle(), "butler");
_thread = new boost::thread (bind (&Butler::thread, this));
#ifdef DCPOMATIC_LINUX
pthread_setname_np (_thread->native_handle(), "butler");
-Butler::player_change (ChangeType type, bool frequent)
+Butler::player_change (ChangeType type)
{
boost::mutex::scoped_lock lm (_mutex);
{
boost::mutex::scoped_lock lm (_mutex);
++_suspended;
} else if (type == CHANGE_TYPE_DONE) {
--_suspended;
++_suspended;
} else if (type == CHANGE_TYPE_DONE) {
--_suspended;
- if (_died || _pending_seek_position || frequent) {
+ if (_died || _pending_seek_position) {
lm.unlock ();
_summon.notify_all ();
return;
lm.unlock ();
_summon.notify_all ();
return;
void text (PlayerText pt, TextType type, boost::optional<DCPTextTrack> track, dcpomatic::DCPTimePeriod period);
bool should_run () const;
void prepare (boost::weak_ptr<PlayerVideo> video);
void text (PlayerText pt, TextType type, boost::optional<DCPTextTrack> track, dcpomatic::DCPTimePeriod period);
bool should_run () const;
void prepare (boost::weak_ptr<PlayerVideo> video);
- void player_change (ChangeType type, bool frequent);
+ void player_change (ChangeType type);
void seek_unlocked (dcpomatic::DCPTime position, bool accurate);
boost::shared_ptr<Player> _player;
void seek_unlocked (dcpomatic::DCPTime position, bool accurate);
boost::shared_ptr<Player> _player;